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75 lines
2.3 KiB
75 lines
2.3 KiB
// Outline shader variant of "Spine/SkeletonGraphic" |
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Shader "Spine/Outline/SkeletonGraphic" |
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{ |
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Properties |
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{ |
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[PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {} |
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[Toggle(_STRAIGHT_ALPHA_INPUT)] _StraightAlphaInput("Straight Alpha Texture", Int) = 0 |
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[Toggle(_CANVAS_GROUP_COMPATIBLE)] _CanvasGroupCompatible("CanvasGroup Compatible", Int) = 0 |
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_Color ("Tint", Color) = (1,1,1,1) |
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[HideInInspector][Enum(UnityEngine.Rendering.CompareFunction)] _StencilComp ("Stencil Comparison", Float) = 8 |
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[HideInInspector] _Stencil ("Stencil ID", Float) = 0 |
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[HideInInspector][Enum(UnityEngine.Rendering.StencilOp)] _StencilOp ("Stencil Operation", Float) = 0 |
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[HideInInspector] _StencilWriteMask ("Stencil Write Mask", Float) = 255 |
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[HideInInspector] _StencilReadMask ("Stencil Read Mask", Float) = 255 |
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[HideInInspector] _ColorMask ("Color Mask", Float) = 15 |
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[Toggle(UNITY_UI_ALPHACLIP)] _UseUIAlphaClip ("Use Alpha Clip", Float) = 0 |
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// Outline properties are drawn via custom editor. |
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[HideInInspector] _OutlineWidth("Outline Width", Range(0,8)) = 3.0 |
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[HideInInspector] _OutlineColor("Outline Color", Color) = (1,1,0,1) |
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[HideInInspector] _OutlineReferenceTexWidth("Reference Texture Width", Int) = 1024 |
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[HideInInspector] _ThresholdEnd("Outline Threshold", Range(0,1)) = 0.25 |
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[HideInInspector] _OutlineSmoothness("Outline Smoothness", Range(0,1)) = 1.0 |
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[HideInInspector][MaterialToggle(_USE8NEIGHBOURHOOD_ON)] _Use8Neighbourhood("Sample 8 Neighbours", Float) = 1 |
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[HideInInspector] _OutlineMipLevel("Outline Mip Level", Range(0,3)) = 0 |
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} |
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SubShader |
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{ |
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Tags |
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{ |
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"Queue"="Transparent" |
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"IgnoreProjector"="True" |
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"RenderType"="Transparent" |
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"PreviewType"="Plane" |
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"CanUseSpriteAtlas"="True" |
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} |
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Stencil |
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{ |
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Ref [_Stencil] |
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Comp [_StencilComp] |
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Pass [_StencilOp] |
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ReadMask [_StencilReadMask] |
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WriteMask [_StencilWriteMask] |
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} |
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Cull Off |
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Lighting Off |
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ZWrite Off |
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ZTest [unity_GUIZTestMode] |
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Fog { Mode Off } |
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Blend One OneMinusSrcAlpha |
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ColorMask [_ColorMask] |
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Pass { |
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Name "Outline" |
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CGPROGRAM |
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#pragma vertex vertOutlineGraphic |
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#pragma fragment fragOutline |
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#define SKELETON_GRAPHIC |
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#pragma shader_feature _ _USE8NEIGHBOURHOOD_ON |
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#include "../CGIncludes/Spine-Outline-Pass.cginc" |
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ENDCG |
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} |
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UsePass "Spine/SkeletonGraphic/NORMAL" |
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} |
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FallBack "Spine/SkeletonGraphic" |
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CustomEditor "SpineShaderWithOutlineGUI" |
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}
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