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46 lines
1.7 KiB
46 lines
1.7 KiB
// Outline shader variant of "Spine/Blend Modes/Skeleton PMA Additive" |
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Shader "Spine/Outline/Blend Modes/Skeleton PMA Additive" { |
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Properties { |
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_Color ("Tint Color", Color) = (1,1,1,1) |
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[NoScaleOffset] _MainTex ("MainTex", 2D) = "black" {} |
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[Toggle(_STRAIGHT_ALPHA_INPUT)] _StraightAlphaInput("Straight Alpha Texture", Int) = 0 |
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_Cutoff ("Shadow alpha cutoff", Range(0,1)) = 0.1 |
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[HideInInspector] _StencilRef("Stencil Reference", Float) = 1.0 |
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[HideInInspector][Enum(UnityEngine.Rendering.CompareFunction)] _StencilComp("Stencil Comparison", Float) = 8 // Set to Always as default |
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// Outline properties are drawn via custom editor. |
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[HideInInspector] _OutlineWidth("Outline Width", Range(0,8)) = 3.0 |
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[HideInInspector] _OutlineColor("Outline Color", Color) = (1,1,0,1) |
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[HideInInspector] _OutlineReferenceTexWidth("Reference Texture Width", Int) = 1024 |
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[HideInInspector] _ThresholdEnd("Outline Threshold", Range(0,1)) = 0.25 |
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[HideInInspector] _OutlineSmoothness("Outline Smoothness", Range(0,1)) = 1.0 |
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[HideInInspector][MaterialToggle(_USE8NEIGHBOURHOOD_ON)] _Use8Neighbourhood("Sample 8 Neighbours", Float) = 1 |
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[HideInInspector] _OutlineMipLevel("Outline Mip Level", Range(0,3)) = 0 |
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} |
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SubShader { |
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Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" } |
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LOD 100 |
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Fog { Mode Off } |
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Cull Off |
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ZWrite Off |
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Blend One One |
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Lighting Off |
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Stencil { |
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Ref[_StencilRef] |
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Comp[_StencilComp] |
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Pass Keep |
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} |
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UsePass "Spine/Outline/Skeleton/OUTLINE" |
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UsePass "Spine/Blend Modes/Skeleton PMA Additive/NORMAL" |
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UsePass "Spine/Blend Modes/Skeleton PMA Additive/CASTER" |
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} |
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FallBack "Spine/Blend Modes/Skeleton PMA Additive" |
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CustomEditor "SpineShaderWithOutlineGUI" |
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}
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