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30 lines
669 B
30 lines
669 B
#ifndef SKELETON_LIT_COMMON_SHADOW_INCLUDED |
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#define SKELETON_LIT_COMMON_SHADOW_INCLUDED |
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#include "UnityCG.cginc" |
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struct v2f { |
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V2F_SHADOW_CASTER; |
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float4 uvAndAlpha : TEXCOORD1; |
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}; |
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uniform float4 _MainTex_ST; |
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v2f vertShadow(appdata_base v, float4 vertexColor : COLOR) { |
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v2f o; |
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TRANSFER_SHADOW_CASTER(o) |
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o.uvAndAlpha.xy = TRANSFORM_TEX(v.texcoord, _MainTex); |
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o.uvAndAlpha.z = 0; |
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o.uvAndAlpha.a = vertexColor.a; |
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return o; |
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} |
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uniform sampler2D _MainTex; |
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uniform fixed SHADOW_CUTOFF; |
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float4 fragShadow (v2f i) : SV_Target { |
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fixed4 texcol = tex2D(_MainTex, i.uvAndAlpha.xy); |
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clip(texcol.a * i.uvAndAlpha.a - SHADOW_CUTOFF); |
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SHADOW_CASTER_FRAGMENT(i) |
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} |
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#endif
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