You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
243 lines
8.0 KiB
243 lines
8.0 KiB
/****************************************************************************** |
|
* Spine Runtimes License Agreement |
|
* Last updated January 1, 2020. Replaces all prior versions. |
|
* |
|
* Copyright (c) 2013-2020, Esoteric Software LLC |
|
* |
|
* Integration of the Spine Runtimes into software or otherwise creating |
|
* derivative works of the Spine Runtimes is permitted under the terms and |
|
* conditions of Section 2 of the Spine Editor License Agreement: |
|
* http://esotericsoftware.com/spine-editor-license |
|
* |
|
* Otherwise, it is permitted to integrate the Spine Runtimes into software |
|
* or otherwise create derivative works of the Spine Runtimes (collectively, |
|
* "Products"), provided that each user of the Products must obtain their own |
|
* Spine Editor license and redistribution of the Products in any form must |
|
* include this license and copyright notice. |
|
* |
|
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY |
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
|
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY |
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, |
|
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND |
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF |
|
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
|
*****************************************************************************/ |
|
|
|
#if UNITY_2018_3 || UNITY_2019 || UNITY_2018_3_OR_NEWER |
|
#define NEW_PREFAB_SYSTEM |
|
#endif |
|
|
|
using UnityEngine; |
|
|
|
namespace Spine.Unity { |
|
/// <summary>Sets a GameObject's transform to match a bone on a Spine skeleton.</summary> |
|
#if NEW_PREFAB_SYSTEM |
|
[ExecuteAlways] |
|
#else |
|
[ExecuteInEditMode] |
|
#endif |
|
[AddComponentMenu("Spine/SkeletonUtilityBone")] |
|
[HelpURL("http://esotericsoftware.com/spine-unity#SkeletonUtilityBone")] |
|
public class SkeletonUtilityBone : MonoBehaviour { |
|
public enum Mode { |
|
Follow, |
|
Override |
|
} |
|
|
|
public enum UpdatePhase { |
|
Local, |
|
World, |
|
Complete |
|
} |
|
|
|
#region Inspector |
|
/// <summary>If a bone isn't set, boneName is used to find the bone.</summary> |
|
public string boneName; |
|
public Transform parentReference; |
|
public Mode mode; |
|
public bool position, rotation, scale, zPosition = true; |
|
[Range(0f, 1f)] |
|
public float overrideAlpha = 1; |
|
#endregion |
|
|
|
public SkeletonUtility hierarchy; |
|
[System.NonSerialized] public Bone bone; |
|
[System.NonSerialized] public bool transformLerpComplete; |
|
[System.NonSerialized] public bool valid; |
|
Transform cachedTransform; |
|
Transform skeletonTransform; |
|
bool incompatibleTransformMode; |
|
public bool IncompatibleTransformMode { get { return incompatibleTransformMode; } } |
|
|
|
public void Reset () { |
|
bone = null; |
|
cachedTransform = transform; |
|
valid = hierarchy != null && hierarchy.IsValid; |
|
if (!valid) |
|
return; |
|
skeletonTransform = hierarchy.transform; |
|
hierarchy.OnReset -= HandleOnReset; |
|
hierarchy.OnReset += HandleOnReset; |
|
DoUpdate(UpdatePhase.Local); |
|
} |
|
|
|
void OnEnable () { |
|
if (hierarchy == null) hierarchy = transform.GetComponentInParent<SkeletonUtility>(); |
|
if (hierarchy == null) return; |
|
|
|
hierarchy.RegisterBone(this); |
|
hierarchy.OnReset += HandleOnReset; |
|
} |
|
|
|
void HandleOnReset () { |
|
Reset(); |
|
} |
|
|
|
void OnDisable () { |
|
if (hierarchy != null) { |
|
hierarchy.OnReset -= HandleOnReset; |
|
hierarchy.UnregisterBone(this); |
|
} |
|
} |
|
|
|
public void DoUpdate (UpdatePhase phase) { |
|
if (!valid) { |
|
Reset(); |
|
return; |
|
} |
|
|
|
var skeleton = hierarchy.Skeleton; |
|
|
|
if (bone == null) { |
|
if (string.IsNullOrEmpty(boneName)) return; |
|
bone = skeleton.FindBone(boneName); |
|
if (bone == null) { |
|
Debug.LogError("Bone not found: " + boneName, this); |
|
return; |
|
} |
|
} |
|
if (!bone.Active) return; |
|
|
|
float positionScale = hierarchy.PositionScale; |
|
|
|
var thisTransform = cachedTransform; |
|
float skeletonFlipRotation = Mathf.Sign(skeleton.ScaleX * skeleton.ScaleY); |
|
if (mode == Mode.Follow) { |
|
switch (phase) { |
|
case UpdatePhase.Local: |
|
if (position) |
|
thisTransform.localPosition = new Vector3(bone.x * positionScale, bone.y * positionScale, 0); |
|
|
|
if (rotation) { |
|
if (bone.data.transformMode.InheritsRotation()) { |
|
thisTransform.localRotation = Quaternion.Euler(0, 0, bone.rotation); |
|
} else { |
|
Vector3 euler = skeletonTransform.rotation.eulerAngles; |
|
thisTransform.rotation = Quaternion.Euler(euler.x, euler.y, euler.z + (bone.WorldRotationX * skeletonFlipRotation)); |
|
} |
|
} |
|
|
|
if (scale) { |
|
thisTransform.localScale = new Vector3(bone.scaleX, bone.scaleY, 1f); |
|
incompatibleTransformMode = BoneTransformModeIncompatible(bone); |
|
} |
|
break; |
|
case UpdatePhase.World: |
|
case UpdatePhase.Complete: |
|
// Use Applied transform values (ax, ay, AppliedRotation, ascale) if world values were modified by constraints. |
|
if (!bone.appliedValid) { |
|
bone.UpdateAppliedTransform(); |
|
} |
|
|
|
if (position) |
|
thisTransform.localPosition = new Vector3(bone.ax * positionScale, bone.ay * positionScale, 0); |
|
|
|
if (rotation) { |
|
if (bone.data.transformMode.InheritsRotation()) { |
|
thisTransform.localRotation = Quaternion.Euler(0, 0, bone.AppliedRotation); |
|
} else { |
|
Vector3 euler = skeletonTransform.rotation.eulerAngles; |
|
thisTransform.rotation = Quaternion.Euler(euler.x, euler.y, euler.z + (bone.WorldRotationX * skeletonFlipRotation)); |
|
} |
|
} |
|
|
|
if (scale) { |
|
thisTransform.localScale = new Vector3(bone.ascaleX, bone.ascaleY, 1f); |
|
incompatibleTransformMode = BoneTransformModeIncompatible(bone); |
|
} |
|
break; |
|
} |
|
|
|
} else if (mode == Mode.Override) { |
|
if (transformLerpComplete) |
|
return; |
|
|
|
if (parentReference == null) { |
|
if (position) { |
|
Vector3 clp = thisTransform.localPosition / positionScale; |
|
bone.x = Mathf.Lerp(bone.x, clp.x, overrideAlpha); |
|
bone.y = Mathf.Lerp(bone.y, clp.y, overrideAlpha); |
|
} |
|
|
|
if (rotation) { |
|
float angle = Mathf.LerpAngle(bone.Rotation, thisTransform.localRotation.eulerAngles.z, overrideAlpha); |
|
bone.Rotation = angle; |
|
bone.AppliedRotation = angle; |
|
} |
|
|
|
if (scale) { |
|
Vector3 cls = thisTransform.localScale; |
|
bone.scaleX = Mathf.Lerp(bone.scaleX, cls.x, overrideAlpha); |
|
bone.scaleY = Mathf.Lerp(bone.scaleY, cls.y, overrideAlpha); |
|
} |
|
|
|
} else { |
|
if (transformLerpComplete) |
|
return; |
|
|
|
if (position) { |
|
Vector3 pos = parentReference.InverseTransformPoint(thisTransform.position) / positionScale; |
|
bone.x = Mathf.Lerp(bone.x, pos.x, overrideAlpha); |
|
bone.y = Mathf.Lerp(bone.y, pos.y, overrideAlpha); |
|
} |
|
|
|
if (rotation) { |
|
float angle = Mathf.LerpAngle(bone.Rotation, Quaternion.LookRotation(Vector3.forward, parentReference.InverseTransformDirection(thisTransform.up)).eulerAngles.z, overrideAlpha); |
|
bone.Rotation = angle; |
|
bone.AppliedRotation = angle; |
|
} |
|
|
|
if (scale) { |
|
Vector3 cls = thisTransform.localScale; |
|
bone.scaleX = Mathf.Lerp(bone.scaleX, cls.x, overrideAlpha); |
|
bone.scaleY = Mathf.Lerp(bone.scaleY, cls.y, overrideAlpha); |
|
} |
|
|
|
incompatibleTransformMode = BoneTransformModeIncompatible(bone); |
|
} |
|
|
|
transformLerpComplete = true; |
|
} |
|
} |
|
|
|
public static bool BoneTransformModeIncompatible (Bone bone) { |
|
return !bone.data.transformMode.InheritsScale(); |
|
} |
|
|
|
public void AddBoundingBox (string skinName, string slotName, string attachmentName) { |
|
SkeletonUtility.AddBoneRigidbody2D(transform.gameObject); |
|
SkeletonUtility.AddBoundingBoxGameObject(bone.skeleton, skinName, slotName, attachmentName, transform); |
|
} |
|
|
|
#if UNITY_EDITOR |
|
void OnDrawGizmos () { |
|
if (IncompatibleTransformMode) |
|
Gizmos.DrawIcon(transform.position + new Vector3(0, 0.128f, 0), "icon-warning"); |
|
} |
|
#endif |
|
} |
|
}
|
|
|