Super Knight : Enter the Dungeon
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class EquipSlotMark : MonoBehaviour
{
public string slot = "Accessory";
public Image icon;
MapManager map;
public void OnInitialized(MapManager mapManager)
{
if (map == null)
{
map = mapManager;
map.player.character.skill.OnChangedInstall += OnChanged;
}
}
void OnChanged(List<ItemData> items)
{
ItemData item = items.Find(a => a.type.Equals($"{slot}"));
if (item == null)
{
icon.enabled = false;
return;
}
icon.sprite = SpriteManager.Instance.SpriteGet("AtlasIngame", $"ui{item.idx}");
icon.enabled = true;
}
}