Super Knight : Enter the Dungeon
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.U2D;
public class SpriteManager : Singleton<SpriteManager>
{
public AssetBundleManager assetBundle = new AssetBundleManager();
public AssetBundleManager assetBundleTexture = new AssetBundleManager();
#if false
public Sprite SpriteGet(string atlas, string sprite)
{
SpriteAtlas spriteAtlas = assetBundle.GetSpriteAtlas(atlas);
//Debug.LogWarning($"{atlas}, {sprite}");
if (spriteAtlas != null)
return spriteAtlas.GetSprite(sprite);
return null;
}
public Sprite TextureGet(string sprite)
{
return assetBundleTexture.GetTexture(sprite);
}
#else
Dictionary<string, SpriteAtlas> dicAtlas = new Dictionary<string, SpriteAtlas>();
public Sprite SpriteGet(string nameAtlas, string nameSprite)
{
if (nameSprite == string.Empty)
return null;
if (dicAtlas.ContainsKey(nameAtlas))
{
return dicAtlas[nameAtlas].GetSprite(nameSprite);
}
else
{
SpriteAtlas spriteAtlas = Resources.Load($"Atlas/{nameAtlas}") as SpriteAtlas;
if (spriteAtlas != null)
{
dicAtlas.Add(nameAtlas, spriteAtlas);
return spriteAtlas.GetSprite(nameSprite);
}
}
return null;
}
Dictionary<string, Sprite> dicTexture = new Dictionary<string, Sprite>();
public Sprite SpriteGet(string nameSprite)
{
if (nameSprite == string.Empty)
return null;
if (dicTexture.ContainsKey(nameSprite))
{
return dicTexture[nameSprite];
}
else
{
Sprite texture = Resources.Load<Sprite>($"Texture/{nameSprite}");
if (texture != null)
{
dicTexture.Add(nameSprite, texture);
return texture;
}
}
return null;
}
#endif
}