Super Knight : Enter the Dungeon
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using DG.Tweening;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ObjectJump : MonoBehaviour
{
public RectTransform rect;
[Range(-1, 1f)]
public float jump = 1f;
[Range(0, 3f)]
public float duration = 0.5f;
public bool END_SHOW = false;
public void OnInitialized(Transform targetStart, Transform targetEnd, float delay, System.Action OnEnd = null)
{
if (rect == null)
rect = GetComponent<RectTransform>();
transform.position = targetStart.position;
gameObject.SetActive(true);
rect.DOJump(targetEnd.position, jump, 1, duration).SetDelay(delay).OnComplete(() =>
{
if (OnEnd != null)
OnEnd();
gameObject.SetActive(END_SHOW);
});
}
public void OnInitialized(Vector3 targetStart, Vector3 targetEnd, float delay, System.Action OnEnd = null)
{
if (rect == null)
rect = GetComponent<RectTransform>();
rect.anchoredPosition = targetStart;
gameObject.SetActive(true);
Debug.LogWarning($"{name} : {targetStart} -> {targetEnd}");
//rect.anchoredPosition = targetEnd;
rect.DOMove(targetEnd, duration).SetDelay(delay).OnComplete(() =>
{
if (OnEnd != null)
OnEnd();
gameObject.SetActive(END_SHOW);
});
}
}