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20 lines
486 B
20 lines
486 B
using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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public class SoundPlayEvent : MonoBehaviour |
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{ |
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public SoundPlayer spEnabled; |
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public SoundPlayer spDisenabled; |
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public void OnEnable() |
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{ |
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if(spEnabled != null) |
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SoundManager.Instance.EffectPlay(spEnabled.gameObject); |
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} |
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private void OnDisable() |
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{ |
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if (spDisenabled != null) |
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SoundManager.Instance.EffectPlay(spDisenabled.gameObject); |
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} |
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}
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