Super Knight : Enter the Dungeon
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.Serialization;
using UnityEngine.UI;
public class EnablePlay : MonoBehaviour
{
[System.Serializable]
public class PlayEvent : UnityEvent { }
[FormerlySerializedAs("onPlay")]
[SerializeField]
[Space(10)]
private PlayEvent m_OnPlay = new PlayEvent();
public PlayEvent OnPlayPlay
{
get { return m_OnPlay; }
set { m_OnPlay = value; }
}
private void OnEnable()
{
OnPlayPlay.Invoke();
}
}