Super Knight : Enter the Dungeon
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
[CustomEditor(typeof(DataLanguageUI))]
public class DataLanguageUIEditor : Editor
{
public TypeLanguage typeLanguage = TypeLanguage.KOR;
public override void OnInspectorGUI()
{
DrawDefaultInspector();
DataLanguageUI script = target as DataLanguageUI;
typeLanguage = (TypeLanguage)EditorGUILayout.EnumPopup("언어선택 : ", typeLanguage);
if (GUILayout.Button($"Language Table Reload"))
{
DataManager.Instance.dataLanguage.typeLanguage = typeLanguage;
DataManager.Instance.dataLanguage.TableLoad();
}
if (GUILayout.Button($"Language Setting"))
{
if (script.type != string.Empty && script.idx != string.Empty)
script.Setting();
}
}
void Setting(DataLanguageUI textLanguage)
{
if (textLanguage.type != string.Empty && textLanguage.idx != string.Empty)
textLanguage.Setting();
}
}