Super Knight : Enter the Dungeon
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[System.Serializable]
public class AppearList
{
public string idx;
public int cnt;
public List<string> mobNames = new List<string>();
public AppearList()
{
}
public AppearList(string[] spl)
{
int i = 0;
idx = spl[i++];
cnt = int.Parse(spl[i++]);
for(; i < spl.Length; i++)
{
if (1 < spl[i].Length)
mobNames.Add(spl[i]);
}
}
}
[System.Serializable]
public class DataMonsterAppear : IData
{
Dictionary<string, AppearList> apper;
public List<AppearList> items;
public override void TableLoad()
{
string[] strLine = FileLoadWithLineSplit(path == string.Empty ? "CSV/MonsterAppear" : path);
string[] spl;
apper = new Dictionary<string, AppearList>();
for (int i = 1; i < strLine.Length; i++)
{
if (1 < strLine[i].Length)
{
spl = strLine[i].Split(',');
apper.Add(spl[0], new AppearList(spl));
}
}
items = new List<AppearList>(apper.Values);
}
public override void LoadedCheck()
{
if (apper == null)
TableLoad();
}
public AppearList AppearListGet(string idx)
{
LoadedCheck();
if (apper.ContainsKey(idx))
return apper[idx];
return null;
}
public List<AppearList> AppearsListGet(List<string> idxs)
{
LoadedCheck();
List<AppearList> list = new List<AppearList>();
for (int i = 0; i < idxs.Count; i++)
{
AppearList data = AppearListGet(idxs[i]);
if (data != null)
list.Add(data);
}
return list;
}
}