Super Knight : Enter the Dungeon
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CameraFOV : MonoBehaviour
{
public Camera cam;
public Vector2 sizeScreen;
public float FOV;
float ratioMaking, ratioDevice;
private void Start()
{
Setting();
}
public void Setting()
{
ratioMaking = (sizeScreen.x / sizeScreen.y);
ratioDevice = ((float)Screen.width / Screen.height);
cam.fieldOfView = FOV * ratioMaking / ratioDevice;
}
}