Super Knight : Enter the Dungeon
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class LookGravity : MonoBehaviour
{
Vector3 posBefore = Vector3.zero;
//private void OnEnable()
//{
// //transform.localeulerangles = vector3.zero;
// //posBefore = transform.position;
//}
public void OnInitialized(Vector3 dir)
{
//transform.rotation = Quaternion.LookRotation(dir, Vector3.up);
//transform.rotation = Quaternion.Euler(0, Mathf.Atan2(dir.x, dir.z) * Mathf.Rad2Deg, 0);
posBefore = dir;
}
private void FixedUpdate()
{
transform.rotation = Quaternion.LookRotation(posBefore - transform.position, Vector3.up);
posBefore = transform.position;
}
}