Super Knight : Enter the Dungeon
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
[CustomEditor(typeof(Movement))]
public class MovementEditor : Editor
{
Vector3 pos = Vector3.zero;
public override void OnInspectorGUI()
{
DrawDefaultInspector();
Movement script = target as Movement;
if (script.TEST)
{
//EditorGUI.Vector3Field
pos = EditorGUILayout.Vector3Field("이동 위치", pos);
if (GUILayout.Button($"이동 시작"))
{
script.TargetSetting(pos);
}
}
}
}