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29 lines
789 B
29 lines
789 B
using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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public class BombUse : MonoBehaviour |
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{ |
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public Character character; |
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public Inventory inven; |
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[Space(10)] |
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public Bomb prefabBomb; |
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Bundle<Bomb> bundle = new Bundle<Bomb>(); |
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void Update() |
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{ |
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if (Input.GetKeyDown(KeyCode.E) && inven.ItemUse("Bomb", 1)) |
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{ |
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GameObject obj = character.map.ObjectCreate(prefabBomb.gameObject, null, Vector3.one, transform.position); |
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Bomb bomb = bundle.Get(obj.name); |
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if(bomb == null) |
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{ |
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bomb = obj.GetComponent<Bomb>(); |
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bundle.Add(bomb.name, bomb); |
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} |
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bomb.OnInitialized(character, LayerMask.NameToLayer($"HitAll")); |
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} |
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} |
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}
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