Super Knight : Enter the Dungeon
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Bomb : MonoBehaviour
{
public Rigidbody rigidbody;
public Collider col;
public List<HitCheck> hitCheck;
public int cntPenetrate = 20;
public void OnInitialized(Character owner, int layerEnemy)
{
rigidbody.velocity = Vector3.zero;
for (int i = 0; i < hitCheck.Count; i++)
hitCheck[i].Initialized(owner, layerEnemy, cntPenetrate, null);
//if (rigidbody != null)
//{
// Vector3 pos = transform.position;
// Vector3 pos2 = Util.PointCreate(0.1f, 0.5f);
// pos += pos2;
// pos.y = 2f;
// transform.position = pos;
// pos = Util.PointCreate(30f, 100f);
// pos.y = 450;
// //Vector3 pos = Vector3.zero;
// //pos.y = 100;
// rigidbody.AddForce(pos);
//}
Invoke("LockRelease", 0.5f);
}
void LockRelease()
{
col.enabled = true;
rigidbody.velocity = Vector3.zero;
}
}