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62 lines
2.5 KiB
62 lines
2.5 KiB
<?xml version="1.0"?> |
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<doc> |
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<assembly> |
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<name>DOTweenPro</name> |
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</assembly> |
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<members> |
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<member name="M:DG.Tweening.Core.ABSAnimationComponent.DORestart"> |
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<summary> |
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Restarts the tween |
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</summary> |
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</member> |
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<member name="M:DG.Tweening.Core.ABSAnimationComponent.DORestart(System.Boolean)"> |
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<summary> |
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Restarts the tween |
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</summary> |
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<param name="fromHere">If TRUE, re-evaluates the tween's start and end values from its current position. |
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Set it to TRUE when spawning the same DOTweenPath in different positions (like when using a pooling system)</param> |
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</member> |
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<member name="T:DG.Tweening.DOTweenPath"> |
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<summary> |
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Attach this to a GameObject to create and assign a path to it |
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</summary> |
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</member> |
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<member name="E:DG.Tweening.DOTweenPath.OnReset"> |
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<summary>Used internally by the editor</summary> |
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</member> |
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<member name="M:DG.Tweening.DOTweenPath.DORestart"> |
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<summary> |
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Restarts the tween |
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</summary> |
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</member> |
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<member name="M:DG.Tweening.DOTweenPath.DORestart(System.Boolean)"> |
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<summary> |
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Restarts the tween |
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</summary> |
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<param name="fromHere">If TRUE, re-evaluates the tween's start and end values from its current position. |
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Set it to TRUE when spawning the same DOTweenPath in different positions (like when using a pooling system)</param> |
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</member> |
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<member name="M:DG.Tweening.DOTweenPath.GetDrawPoints"> |
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<summary> |
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Returns a list of points that are used to draw the path inside the editor. |
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</summary> |
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</member> |
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<member name="T:DG.Tweening.Plugins.SpiralPlugin"> |
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<summary> |
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Tweens a Vector3 along a spiral. |
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EndValue represents the direction of the spiral |
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</summary> |
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</member> |
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<member name="T:DG.Tweening.SpiralMode"> |
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<summary> |
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Spiral tween mode |
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</summary> |
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</member> |
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<member name="F:DG.Tweening.SpiralMode.Expand"> |
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<summary>The spiral motion will expand outwards for the whole the tween</summary> |
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</member> |
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<member name="F:DG.Tweening.SpiralMode.ExpandThenContract"> |
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<summary>The spiral motion will expand outwards for half the tween and then will spiral back to the starting position</summary> |
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</member> |
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</members> |
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</doc>
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