Super Knight : Enter the Dungeon
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using UnityEngine;
using System.Collections;
using UnityEditor;
using OneP.InfinityScrollView;
public class InfinityScrollViewEditor {
[MenuItem("GameObject/UI/OneP Extras/Infinity ScrollView/Vertical/TopToDown")]
public static void CreateVerticalTopDown()
{
CreateInfinityScrollView (1);
}
[MenuItem("GameObject/UI/OneP Extras/Infinity ScrollView/Vertical/DownToTop")]
public static void CreateVerticalDownTop()
{
CreateInfinityScrollView (2);
}
[MenuItem("GameObject/UI/OneP Extras/Infinity ScrollView/Horizontal/LeftToRight")]
public static void CreateVerticalLeftToRight()
{
CreateInfinityScrollView (3);
}
[MenuItem("GameObject/UI/OneP Extras/Infinity ScrollView/Horizontal/RightToLeft")]
public static void CreateVerticalRightToLeft()
{
CreateInfinityScrollView (4);
}
private static void CreateInfinityScrollView(int type){
string path = "Assets/InfinityScrollView/Editor/BaseObject/";
switch (type) {
case 1: path+="Infinity_VTD.prefab";
break;
case 2: path+="Infinity_VDT.prefab";
break;
case 3: path+="Infinity_HLR.prefab";
break;
default: path+="Infinity_HRL.prefab";
break;
}
try
{
Object obj=AssetDatabase.LoadAssetAtPath (path, typeof(Object));
if(obj==null)
{
EditorUtility.DisplayDialog("Error","Can not Find Prefab in Path:"+path,"ok");
}
else
{
GameObject objPrefab=(GameObject)obj;
GameObject infinityObj= GameObject.Instantiate(objPrefab) as GameObject;
Vector3 scale=infinityObj.transform.localScale;
infinityObj.name="Infinity ScrollView";
if(Selection.activeGameObject!=null){
infinityObj.transform.SetParent(Selection.activeGameObject.transform);
infinityObj.transform.localScale=scale;
infinityObj.transform.localPosition=Vector3.zero;
}
}
}
catch{
EditorUtility.DisplayDialog("Error","Can not Find Prefab in Path:"+path,"ok");
}
}
}