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39 lines
1.0 KiB
39 lines
1.0 KiB
using UnityEngine; |
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using System.Collections; |
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namespace EpicToonFX |
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{ |
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public class ETFXLightFade : MonoBehaviour |
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{ |
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[Header("Seconds to dim the light")] |
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public float life = 0.2f; |
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public bool killAfterLife = true; |
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private Light li; |
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private float initIntensity; |
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// Use this for initialization |
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void Start() |
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{ |
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if (gameObject.GetComponent<Light>()) |
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{ |
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li = gameObject.GetComponent<Light>(); |
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initIntensity = li.intensity; |
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} |
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else |
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print("No light object found on " + gameObject.name); |
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} |
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// Update is called once per frame |
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void Update() |
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{ |
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if (gameObject.GetComponent<Light>()) |
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{ |
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li.intensity -= initIntensity * (Time.deltaTime / life); |
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if (killAfterLife && li.intensity <= 0) |
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//Destroy(gameObject); |
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Destroy(gameObject.GetComponent<Light>()); |
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} |
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} |
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} |
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} |