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35 lines
1.1 KiB
35 lines
1.1 KiB
using UnityEngine; |
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using UnityEngine.UI; |
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namespace AllIn1SpriteShader |
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{ |
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public class RandomSeed : MonoBehaviour |
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{ |
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//If you want to randomize UI Images, you'll need to create different materials |
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void Start() |
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{ |
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Renderer sr = GetComponent<Renderer>(); |
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if (sr != null) |
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{ |
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if (sr.material != null) |
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{ |
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sr.material.SetFloat("_RandomSeed", Random.Range(0, 1000f)); |
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} |
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else Debug.LogError("Missing Renderer or Material: " + gameObject.name); |
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} |
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else |
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{ |
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Image i = GetComponent<Image>(); |
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if (i != null) |
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{ |
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if (i.material != null) |
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{ |
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i.material.SetFloat("_RandomSeed", Random.Range(0, 1000f)); |
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} |
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else Debug.LogError("Missing Material on UI Image: " + gameObject.name); |
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} |
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else Debug.LogError("Missing Renderer or UI Image on: " + gameObject.name); |
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} |
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} |
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} |
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} |