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475 lines
26 KiB
475 lines
26 KiB
using UnityEngine; |
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using UnityEditor; |
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using UnityEditor.SceneManagement; |
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using System.Linq; |
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[CanEditMultipleObjects] |
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public class AllIn1SpriteShaderStencil : ShaderGUI |
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{ |
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Material targetMat; |
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private UnityEngine.Rendering.BlendMode srcMode, dstMode; |
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private GUIStyle style, bigLabel = new GUIStyle(); |
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private const int bigFontSize = 16; |
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private string[] oldKeyWords; |
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public override void OnGUI(MaterialEditor materialEditor, MaterialProperty[] properties) |
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{ |
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targetMat = materialEditor.target as Material; |
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oldKeyWords = targetMat.shaderKeywords; |
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style = new GUIStyle(EditorStyles.helpBox); |
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style.margin = new RectOffset(0, 0, 0, 0); |
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bigLabel = new GUIStyle(EditorStyles.boldLabel); |
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bigLabel.fontSize = bigFontSize; |
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GUILayout.Label("General Properties", bigLabel); |
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materialEditor.ShaderProperty(properties[0], properties[0].displayName); |
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materialEditor.ShaderProperty(properties[1], properties[1].displayName); |
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materialEditor.ShaderProperty(properties[2], properties[2].displayName); |
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//Not needed since Unity batches sprites on its own |
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//EditorGUILayout.Separator(); |
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//materialEditor.EnableInstancingField(); |
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//Debug.Log(materialEditor.IsInstancingEnabled() + " " + Application.isBatchMode); |
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EditorGUILayout.Separator(); |
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Blending(materialEditor, properties, style, oldKeyWords.Contains("CUSTOMBLENDING_ON"), "Custom Blending", "CUSTOMBLENDING_ON"); |
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SpriteAtlas(materialEditor, style, oldKeyWords.Contains("ATLAS_ON"), "Sprite inside an atlas?", "ATLAS_ON"); |
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DrawLine(Color.grey, 1, 3); |
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GUILayout.Label("Color Effects", bigLabel); |
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Glow(materialEditor, properties, style, oldKeyWords.Contains("GLOW_ON")); |
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GenericEffect(materialEditor, properties, style, oldKeyWords.Contains("FADE_ON"), "2.Fade", "FADE_ON", 7, 13); |
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Outline(materialEditor, properties, style, oldKeyWords.Contains("OUTBASE_ON")); |
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Gradient(materialEditor, properties, style, oldKeyWords.Contains("GRADIENT_ON"), "4.Gradient & Radial Gradient", "GRADIENT_ON", 31, 35); |
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GenericEffect(materialEditor, properties, style, oldKeyWords.Contains("COLORSWAP_ON"), "5.Color Swap", "COLORSWAP_ON", 36, 42); |
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GenericEffect(materialEditor, properties, style, oldKeyWords.Contains("HSV_ON"), "6.Hue Shift", "HSV_ON", 43, 45); |
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GenericEffect(materialEditor, properties, style, oldKeyWords.Contains("CHANGECOLOR_ON"), "7.Change 1 Color", "CHANGECOLOR_ON", 123, 126); |
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ColorRamp(materialEditor, properties, style, oldKeyWords.Contains("COLORRAMP_ON")); |
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GenericEffect(materialEditor, properties, style, oldKeyWords.Contains("HITEFFECT_ON"), "9.Hit Effect", "HITEFFECT_ON", 46, 48); |
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GenericEffect(materialEditor, properties, style, oldKeyWords.Contains("NEGATIVE_ON"), "10.Negative", "NEGATIVE_ON", 49, 49); |
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GenericEffect(materialEditor, properties, style, oldKeyWords.Contains("PIXELATE_ON"), "11.Pixelate", "PIXELATE_ON", 50, 50); |
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GreyScale(materialEditor, properties, style, oldKeyWords.Contains("GREYSCALE_ON")); |
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Posterize(materialEditor, properties, style, oldKeyWords.Contains("POSTERIZE_ON")); |
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Blur(materialEditor, properties, style, oldKeyWords.Contains("BLUR_ON")); |
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GenericEffect(materialEditor, properties, style, oldKeyWords.Contains("MOTIONBLUR_ON"), "15.Motion Blur", "MOTIONBLUR_ON", 62, 63); |
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GenericEffect(materialEditor, properties, style, oldKeyWords.Contains("GHOST_ON"), "16.Ghost", "GHOST_ON", 64, 65); |
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GenericEffect(materialEditor, properties, style, oldKeyWords.Contains("INNEROUTLINE_ON"), "17.Inner Outline", "INNEROUTLINE_ON", 66, 69); |
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Hologram(materialEditor, properties, style, oldKeyWords.Contains("HOLOGRAM_ON"), "18.Hologram", "HOLOGRAM_ON", 73, 77); |
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GenericEffect(materialEditor, properties, style, oldKeyWords.Contains("CHROMABERR_ON"), "19.Chromatic Aberration", "CHROMABERR_ON", 78, 79); |
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Glitch(materialEditor, properties, style, oldKeyWords.Contains("GLITCH_ON"), "20.Glitch", "GLITCH_ON"); |
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GenericEffect(materialEditor, properties, style, oldKeyWords.Contains("FLICKER_ON"), "21.Flicker", "FLICKER_ON", 81, 83); |
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GenericEffect(materialEditor, properties, style, oldKeyWords.Contains("SHADOW_ON"), "22.Shadow", "SHADOW_ON", 84, 87); |
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GenericEffect(materialEditor, properties, style, oldKeyWords.Contains("SHINE_ON"), "23.Shine", "SHINE_ON", 130, 135); |
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GenericEffect(materialEditor, properties, style, oldKeyWords.Contains("ALPHACUTOFF_ON"), "24.Alpha Cutoff", "ALPHACUTOFF_ON", 70, 70); |
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GenericEffect(materialEditor, properties, style, oldKeyWords.Contains("ALPHAROUND_ON"), "25.Alpha Round", "ALPHAROUND_ON", 141, 141); |
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DrawLine(Color.grey, 1, 3); |
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GUILayout.Label("UV Effects", bigLabel); |
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GenericEffect(materialEditor, properties, style, oldKeyWords.Contains("DOODLE_ON"), "26.Hand Drawn", "DOODLE_ON", 88, 89); |
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Grass(materialEditor, properties, style, oldKeyWords.Contains("WIND_ON")); |
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GenericEffect(materialEditor, properties, style, oldKeyWords.Contains("WAVEUV_ON"), "28.Wave", "WAVEUV_ON", 94, 98); |
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GenericEffect(materialEditor, properties, style, oldKeyWords.Contains("ROUNDWAVEUV_ON"), "29.Round Wave", "ROUNDWAVEUV_ON", 127, 128); |
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GenericEffect(materialEditor, properties, style, oldKeyWords.Contains("RECTSIZE_ON"), "30.Rect Size (Enable wireframe to see result)", "RECTSIZE_ON", 99, 99); |
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GenericEffect(materialEditor, properties, style, oldKeyWords.Contains("OFFSETUV_ON"), "31.Offset", "OFFSETUV_ON", 100, 101); |
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GenericEffect(materialEditor, properties, style, oldKeyWords.Contains("CLIPPING_ON"), "32.Clipping / Fill Amount", "CLIPPING_ON", 102, 105); |
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GenericEffect(materialEditor, properties, style, oldKeyWords.Contains("TEXTURESCROLL_ON"), "33.Texture Scroll", "TEXTURESCROLL_ON", 106, 107); |
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GenericEffect(materialEditor, properties, style, oldKeyWords.Contains("ZOOMUV_ON"), "34.Zoom", "ZOOMUV_ON", 108, 108); |
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GenericEffect(materialEditor, properties, style, oldKeyWords.Contains("DISTORT_ON"), "35.Distortion", "DISTORT_ON", 109, 112); |
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GenericEffect(materialEditor, properties, style, oldKeyWords.Contains("TWISTUV_ON"), "36.Twist", "TWISTUV_ON", 113, 116); |
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GenericEffect(materialEditor, properties, style, oldKeyWords.Contains("ROTATEUV_ON"), "37.Rotate", "ROTATEUV_ON", 117, 117); |
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GenericEffect(materialEditor, properties, style, oldKeyWords.Contains("POLARUV_ON"), "38.Polar Coordinates (Tile texture for good results)", "POLARUV_ON", -1, -1); |
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GenericEffect(materialEditor, properties, style, oldKeyWords.Contains("FISHEYE_ON"), "39.Fish Eye", "FISHEYE_ON", 118, 118); |
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GenericEffect(materialEditor, properties, style, oldKeyWords.Contains("PINCH_ON"), "40.Pinch", "PINCH_ON", 119, 119); |
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GenericEffect(materialEditor, properties, style, oldKeyWords.Contains("SHAKEUV_ON"), "41.Shake", "SHAKEUV_ON", 120, 122); |
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DrawLine(Color.grey, 1, 3); |
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materialEditor.RenderQueueField(); |
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} |
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private void Blending(MaterialEditor materialEditor, MaterialProperty[] properties, GUIStyle style, bool toggle, string inspector, string flag) |
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{ |
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MaterialProperty srcM = ShaderGUI.FindProperty("_MySrcMode", properties); |
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MaterialProperty dstM = ShaderGUI.FindProperty("_MyDstMode", properties); |
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if (srcM.floatValue == 0 && dstM.floatValue == 0) |
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{ |
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srcM.floatValue = 5; |
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dstM.floatValue = 10; |
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} |
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bool ini = toggle; |
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toggle = EditorGUILayout.BeginToggleGroup(inspector, toggle); |
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if (ini != toggle && !Application.isPlaying) EditorSceneManager.MarkSceneDirty(EditorSceneManager.GetActiveScene()); |
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if (toggle) |
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{ |
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targetMat.EnableKeyword(flag); |
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EditorGUILayout.BeginVertical(style); |
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{ |
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GUILayout.Label("Look for 'ShaderLab: Blending' if you don't know what this is", style); |
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if (GUILayout.Button("Back To Default Blending")) |
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{ |
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srcM.floatValue = 5; |
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dstM.floatValue = 10; |
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targetMat.DisableKeyword("PREMULTIPLYALPHA_ON"); |
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} |
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srcMode = (UnityEngine.Rendering.BlendMode)srcM.floatValue; |
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dstMode = (UnityEngine.Rendering.BlendMode)dstM.floatValue; |
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srcMode = (UnityEngine.Rendering.BlendMode)EditorGUILayout.EnumPopup("SrcMode", srcMode); |
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dstMode = (UnityEngine.Rendering.BlendMode)EditorGUILayout.EnumPopup("DstMode", dstMode); |
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srcM.floatValue = (float)(srcMode); |
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dstM.floatValue = (float)(dstMode); |
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ini = oldKeyWords.Contains("PREMULTIPLYALPHA_ON"); |
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toggle = EditorGUILayout.Toggle("Premultiply Alpha?", ini); |
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if (ini != toggle && !Application.isPlaying) EditorSceneManager.MarkSceneDirty(EditorSceneManager.GetActiveScene()); |
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if (toggle) targetMat.EnableKeyword("PREMULTIPLYALPHA_ON"); |
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else targetMat.DisableKeyword("PREMULTIPLYALPHA_ON"); |
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} |
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EditorGUILayout.EndVertical(); |
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} |
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else |
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{ |
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srcM.floatValue = 5; |
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dstM.floatValue = 10; |
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targetMat.DisableKeyword(flag); |
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} |
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EditorGUILayout.EndToggleGroup(); |
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} |
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private void SpriteAtlas(MaterialEditor materialEditor, GUIStyle style, bool toggle, string inspector, string flag) |
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{ |
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bool ini = toggle; |
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toggle = EditorGUILayout.BeginToggleGroup(inspector, toggle); |
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if (ini != toggle && !Application.isPlaying) EditorSceneManager.MarkSceneDirty(EditorSceneManager.GetActiveScene()); |
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if (toggle) |
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{ |
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targetMat.EnableKeyword(flag); |
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EditorGUILayout.BeginVertical(style); |
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{ |
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GUILayout.Label("Make sure SpriteAtlasUV component is added \n " + |
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"*Check documentation if unsure what this does or how it works", style); |
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} |
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EditorGUILayout.EndVertical(); |
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} |
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else targetMat.DisableKeyword(flag); |
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EditorGUILayout.EndToggleGroup(); |
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} |
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private void Outline(MaterialEditor materialEditor, MaterialProperty[] properties, GUIStyle style, bool toggle) |
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{ |
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bool ini = toggle; |
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toggle = EditorGUILayout.BeginToggleGroup("3.Outline", toggle); |
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if (ini != toggle && !Application.isPlaying) EditorSceneManager.MarkSceneDirty(EditorSceneManager.GetActiveScene()); |
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if (toggle) |
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{ |
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targetMat.EnableKeyword("OUTBASE_ON"); |
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EditorGUILayout.BeginVertical(style); |
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{ |
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materialEditor.ShaderProperty(properties[14], properties[14].displayName); |
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materialEditor.ShaderProperty(properties[15], properties[15].displayName); |
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materialEditor.ShaderProperty(properties[16], properties[16].displayName); |
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materialEditor.ShaderProperty(properties[17], properties[17].displayName); |
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MaterialProperty outline8dir = ShaderGUI.FindProperty("_Outline8Directions", properties); |
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if (outline8dir.floatValue == 1) targetMat.EnableKeyword("OUTBASE8DIR_ON"); |
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else targetMat.DisableKeyword("OUTBASE8DIR_ON"); |
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materialEditor.ShaderProperty(properties[19], properties[19].displayName); |
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MaterialProperty outlinePixel = ShaderGUI.FindProperty("_OutlineIsPixel", properties); |
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if (outlinePixel.floatValue == 1) |
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{ |
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targetMat.EnableKeyword("OUTBASEPIXELPERF_ON"); |
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materialEditor.ShaderProperty(properties[20], properties[20].displayName); |
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} |
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else |
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{ |
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targetMat.DisableKeyword("OUTBASEPIXELPERF_ON"); |
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materialEditor.ShaderProperty(properties[18], properties[18].displayName); |
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} |
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materialEditor.ShaderProperty(properties[21], properties[21].displayName); |
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MaterialProperty outlineTex = ShaderGUI.FindProperty("_OutlineTexToggle", properties); |
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if (outlineTex.floatValue == 1) |
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{ |
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targetMat.EnableKeyword("OUTTEX_ON"); |
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materialEditor.ShaderProperty(properties[22], properties[22].displayName); |
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materialEditor.ShaderProperty(properties[23], properties[23].displayName); |
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materialEditor.ShaderProperty(properties[24], properties[24].displayName); |
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materialEditor.ShaderProperty(properties[25], properties[25].displayName); |
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MaterialProperty outlineTexGrey = ShaderGUI.FindProperty("_OutlineTexGrey", properties); |
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if (outlineTexGrey.floatValue == 1) targetMat.EnableKeyword("OUTGREYTEXTURE_ON"); |
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else targetMat.DisableKeyword("OUTGREYTEXTURE_ON"); |
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} |
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else targetMat.DisableKeyword("OUTTEX_ON"); |
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materialEditor.ShaderProperty(properties[26], properties[26].displayName); |
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MaterialProperty outlineDistort = ShaderGUI.FindProperty("_OutlineDistortToggle", properties); |
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if (outlineDistort.floatValue == 1) |
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{ |
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targetMat.EnableKeyword("OUTDIST_ON"); |
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materialEditor.ShaderProperty(properties[27], properties[27].displayName); |
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materialEditor.ShaderProperty(properties[28], properties[28].displayName); |
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materialEditor.ShaderProperty(properties[29], properties[29].displayName); |
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materialEditor.ShaderProperty(properties[30], properties[30].displayName); |
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} |
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else targetMat.DisableKeyword("OUTDIST_ON"); |
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} |
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EditorGUILayout.EndVertical(); |
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} |
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else targetMat.DisableKeyword("OUTBASE_ON"); |
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EditorGUILayout.EndToggleGroup(); |
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} |
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private void GenericEffect(MaterialEditor materialEditor, MaterialProperty[] properties, GUIStyle style, bool toggle, string inspector, string flag, int first, int last) |
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{ |
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bool ini = toggle; |
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toggle = EditorGUILayout.BeginToggleGroup(inspector, toggle); |
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if (ini != toggle && !Application.isPlaying) EditorSceneManager.MarkSceneDirty(EditorSceneManager.GetActiveScene()); |
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if (toggle) |
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{ |
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targetMat.EnableKeyword(flag); |
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if (first > 0) |
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{ |
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EditorGUILayout.BeginVertical(style); |
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{ |
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for (int i = first; i <= last; i++) materialEditor.ShaderProperty(properties[i], properties[i].displayName); |
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} |
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EditorGUILayout.EndVertical(); |
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} |
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} |
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else targetMat.DisableKeyword(flag); |
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EditorGUILayout.EndToggleGroup(); |
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} |
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private void Glow(MaterialEditor materialEditor, MaterialProperty[] properties, GUIStyle style, bool toggle) |
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{ |
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bool ini = toggle; |
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toggle = EditorGUILayout.BeginToggleGroup("1.Glow", toggle); |
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if (ini != toggle && !Application.isPlaying) EditorSceneManager.MarkSceneDirty(EditorSceneManager.GetActiveScene()); |
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if (toggle) |
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{ |
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targetMat.EnableKeyword("GLOW_ON"); |
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EditorGUILayout.BeginVertical(style); |
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{ |
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materialEditor.ShaderProperty(properties[3], properties[3].displayName); |
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materialEditor.ShaderProperty(properties[4], properties[4].displayName); |
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materialEditor.ShaderProperty(properties[5], properties[5].displayName); |
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MaterialProperty useGlowTex = ShaderGUI.FindProperty("_GlowTexUsed", properties); |
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if (useGlowTex.floatValue == 1) |
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{ |
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targetMat.EnableKeyword("GLOWTEX_ON"); |
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materialEditor.ShaderProperty(properties[6], properties[6].displayName); |
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} |
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else targetMat.DisableKeyword("GLOWTEX_ON"); |
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} |
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EditorGUILayout.EndVertical(); |
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} |
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else targetMat.DisableKeyword("GLOW_ON"); |
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EditorGUILayout.EndToggleGroup(); |
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} |
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private void ColorRamp(MaterialEditor materialEditor, MaterialProperty[] properties, GUIStyle style, bool toggle) |
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{ |
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bool ini = toggle; |
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toggle = EditorGUILayout.BeginToggleGroup("8.Color Ramp", toggle); |
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if (ini != toggle && !Application.isPlaying) EditorSceneManager.MarkSceneDirty(EditorSceneManager.GetActiveScene()); |
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if (toggle) |
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{ |
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targetMat.EnableKeyword("COLORRAMP_ON"); |
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EditorGUILayout.BeginVertical(style); |
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{ |
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materialEditor.ShaderProperty(properties[51], properties[51].displayName); |
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materialEditor.ShaderProperty(properties[52], properties[52].displayName); |
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materialEditor.ShaderProperty(properties[53], properties[53].displayName); |
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MaterialProperty colorRampOut = ShaderGUI.FindProperty("_ColorRampOutline", properties); |
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if (colorRampOut.floatValue == 1) targetMat.EnableKeyword("COLORRAMPOUTLINE_ON"); |
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else targetMat.DisableKeyword("COLORRAMPOUTLINE_ON"); |
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} |
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EditorGUILayout.EndVertical(); |
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} |
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else targetMat.DisableKeyword("COLORRAMP_ON"); |
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EditorGUILayout.EndToggleGroup(); |
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} |
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private void GreyScale(MaterialEditor materialEditor, MaterialProperty[] properties, GUIStyle style, bool toggle) |
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{ |
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bool ini = toggle; |
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toggle = EditorGUILayout.BeginToggleGroup("12.Greyscale", toggle); |
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if (ini != toggle && !Application.isPlaying) EditorSceneManager.MarkSceneDirty(EditorSceneManager.GetActiveScene()); |
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if (toggle) |
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{ |
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targetMat.EnableKeyword("GREYSCALE_ON"); |
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EditorGUILayout.BeginVertical(style); |
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{ |
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materialEditor.ShaderProperty(properties[54], properties[54].displayName); |
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materialEditor.ShaderProperty(properties[55], properties[55].displayName); |
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materialEditor.ShaderProperty(properties[56], properties[56].displayName); |
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MaterialProperty greyScaleOut = ShaderGUI.FindProperty("_GreyscaleOutline", properties); |
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if (greyScaleOut.floatValue == 1) targetMat.EnableKeyword("GREYSCALEOUTLINE_ON"); |
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else targetMat.DisableKeyword("GREYSCALEOUTLINE_ON"); |
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} |
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EditorGUILayout.EndVertical(); |
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} |
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else targetMat.DisableKeyword("GREYSCALE_ON"); |
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EditorGUILayout.EndToggleGroup(); |
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} |
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private void Posterize(MaterialEditor materialEditor, MaterialProperty[] properties, GUIStyle style, bool toggle) |
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{ |
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bool ini = toggle; |
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toggle = EditorGUILayout.BeginToggleGroup("13.Posterize", toggle); |
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if (ini != toggle && !Application.isPlaying) EditorSceneManager.MarkSceneDirty(EditorSceneManager.GetActiveScene()); |
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if (toggle) |
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{ |
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targetMat.EnableKeyword("POSTERIZE_ON"); |
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EditorGUILayout.BeginVertical(style); |
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{ |
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materialEditor.ShaderProperty(properties[57], properties[57].displayName); |
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materialEditor.ShaderProperty(properties[58], properties[58].displayName); |
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materialEditor.ShaderProperty(properties[59], properties[59].displayName); |
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MaterialProperty posterizeOut = ShaderGUI.FindProperty("_PosterizeOutline", properties); |
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if (posterizeOut.floatValue == 1) targetMat.EnableKeyword("POSTERIZEOUTLINE_ON"); |
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else targetMat.DisableKeyword("POSTERIZEOUTLINE_ON"); |
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} |
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EditorGUILayout.EndVertical(); |
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} |
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else targetMat.DisableKeyword("POSTERIZE_ON"); |
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EditorGUILayout.EndToggleGroup(); |
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} |
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private void Blur(MaterialEditor materialEditor, MaterialProperty[] properties, GUIStyle style, bool toggle) |
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{ |
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bool ini = toggle; |
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toggle = EditorGUILayout.BeginToggleGroup("14.Blur", toggle); |
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if (ini != toggle && !Application.isPlaying) EditorSceneManager.MarkSceneDirty(EditorSceneManager.GetActiveScene()); |
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if (toggle) |
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{ |
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targetMat.EnableKeyword("BLUR_ON"); |
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EditorGUILayout.BeginVertical(style); |
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{ |
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materialEditor.ShaderProperty(properties[60], properties[60].displayName); |
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materialEditor.ShaderProperty(properties[61], properties[61].displayName); |
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MaterialProperty blurIsHd = ShaderGUI.FindProperty("_BlurHD", properties); |
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if (blurIsHd.floatValue == 1) targetMat.EnableKeyword("BLURISHD_ON"); |
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else targetMat.DisableKeyword("BLURISHD_ON"); |
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} |
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EditorGUILayout.EndVertical(); |
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} |
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else targetMat.DisableKeyword("BLUR_ON"); |
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EditorGUILayout.EndToggleGroup(); |
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} |
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private void Grass(MaterialEditor materialEditor, MaterialProperty[] properties, GUIStyle style, bool toggle) |
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{ |
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bool ini = toggle; |
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toggle = EditorGUILayout.BeginToggleGroup("27.Grass Movement / Wind", toggle); |
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if (ini != toggle && !Application.isPlaying) EditorSceneManager.MarkSceneDirty(EditorSceneManager.GetActiveScene()); |
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if (toggle) |
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{ |
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targetMat.EnableKeyword("WIND_ON"); |
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EditorGUILayout.BeginVertical(style); |
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{ |
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materialEditor.ShaderProperty(properties[90], properties[90].displayName); |
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materialEditor.ShaderProperty(properties[91], properties[91].displayName); |
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materialEditor.ShaderProperty(properties[142], properties[142].displayName); |
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materialEditor.ShaderProperty(properties[92], properties[92].displayName); |
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materialEditor.ShaderProperty(properties[93], properties[93].displayName); |
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MaterialProperty grassManual = ShaderGUI.FindProperty("_GrassManualToggle", properties); |
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if (grassManual.floatValue == 1) targetMat.EnableKeyword("MANUALWIND_ON"); |
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else targetMat.DisableKeyword("MANUALWIND_ON"); |
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} |
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EditorGUILayout.EndVertical(); |
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} |
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else targetMat.DisableKeyword("WIND_ON"); |
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EditorGUILayout.EndToggleGroup(); |
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} |
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private void Glitch(MaterialEditor materialEditor, MaterialProperty[] properties, GUIStyle style, bool toggle, string inspector, string flag) |
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{ |
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bool ini = toggle; |
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toggle = EditorGUILayout.BeginToggleGroup(inspector, toggle); |
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if (ini != toggle && !Application.isPlaying) EditorSceneManager.MarkSceneDirty(EditorSceneManager.GetActiveScene()); |
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if (toggle) |
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{ |
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targetMat.EnableKeyword(flag); |
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EditorGUILayout.BeginVertical(style); |
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{ |
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materialEditor.ShaderProperty(properties[80], properties[80].displayName); |
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materialEditor.ShaderProperty(properties[136], properties[136].displayName); |
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} |
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EditorGUILayout.EndVertical(); |
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} |
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else targetMat.DisableKeyword(flag); |
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EditorGUILayout.EndToggleGroup(); |
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} |
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private void Hologram(MaterialEditor materialEditor, MaterialProperty[] properties, GUIStyle style, bool toggle, string inspector, string flag, int first, int last) |
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{ |
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bool ini = toggle; |
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toggle = EditorGUILayout.BeginToggleGroup(inspector, toggle); |
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if (ini != toggle && !Application.isPlaying) EditorSceneManager.MarkSceneDirty(EditorSceneManager.GetActiveScene()); |
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if (toggle) |
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{ |
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targetMat.EnableKeyword(flag); |
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if (first > 0) |
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{ |
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EditorGUILayout.BeginVertical(style); |
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{ |
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for (int i = first; i <= last; i++) materialEditor.ShaderProperty(properties[i], properties[i].displayName); |
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materialEditor.ShaderProperty(properties[137], properties[137].displayName); |
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} |
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EditorGUILayout.EndVertical(); |
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} |
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} |
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else targetMat.DisableKeyword(flag); |
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EditorGUILayout.EndToggleGroup(); |
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} |
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private void Gradient(MaterialEditor materialEditor, MaterialProperty[] properties, GUIStyle style, bool toggle, string inspector, string flag, int first, int last) |
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{ |
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bool ini = toggle; |
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toggle = EditorGUILayout.BeginToggleGroup(inspector, toggle); |
|
if (ini != toggle && !Application.isPlaying) EditorSceneManager.MarkSceneDirty(EditorSceneManager.GetActiveScene()); |
|
if (toggle) |
|
{ |
|
targetMat.EnableKeyword(flag); |
|
|
|
EditorGUILayout.BeginVertical(style); |
|
{ |
|
materialEditor.ShaderProperty(properties[140], properties[140].displayName); |
|
MaterialProperty outlineDistort = ShaderGUI.FindProperty("_GradIsRadial", properties); |
|
if (outlineDistort.floatValue == 1) |
|
{ |
|
targetMat.EnableKeyword("RADIALGRADIENT_ON"); |
|
materialEditor.ShaderProperty(properties[31], properties[31].displayName); |
|
materialEditor.ShaderProperty(properties[32], properties[32].displayName); |
|
materialEditor.ShaderProperty(properties[34], properties[34].displayName); |
|
materialEditor.ShaderProperty(properties[138], properties[138].displayName); |
|
} |
|
else |
|
{ |
|
targetMat.DisableKeyword("RADIALGRADIENT_ON"); |
|
if (first > 0) |
|
{ |
|
for (int i = first; i <= last; i++) materialEditor.ShaderProperty(properties[i], properties[i].displayName); |
|
materialEditor.ShaderProperty(properties[138], properties[138].displayName); |
|
materialEditor.ShaderProperty(properties[139], properties[139].displayName); |
|
} |
|
} |
|
} |
|
EditorGUILayout.EndVertical(); |
|
} |
|
else targetMat.DisableKeyword(flag); |
|
EditorGUILayout.EndToggleGroup(); |
|
} |
|
|
|
private void DrawLine(Color color, int thickness = 2, int padding = 10) |
|
{ |
|
Rect r = EditorGUILayout.GetControlRect(GUILayout.Height(padding + thickness)); |
|
r.height = thickness; |
|
r.y += (padding / 2); |
|
r.x -= 2; |
|
r.width += 6; |
|
EditorGUI.DrawRect(r, color); |
|
} |
|
} |