You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
84 lines
3.6 KiB
84 lines
3.6 KiB
/****************************************************************************** |
|
* Spine Runtimes License Agreement |
|
* Last updated January 1, 2020. Replaces all prior versions. |
|
* |
|
* Copyright (c) 2013-2020, Esoteric Software LLC |
|
* |
|
* Integration of the Spine Runtimes into software or otherwise creating |
|
* derivative works of the Spine Runtimes is permitted under the terms and |
|
* conditions of Section 2 of the Spine Editor License Agreement: |
|
* http://esotericsoftware.com/spine-editor-license |
|
* |
|
* Otherwise, it is permitted to integrate the Spine Runtimes into software |
|
* or otherwise create derivative works of the Spine Runtimes (collectively, |
|
* "Products"), provided that each user of the Products must obtain their own |
|
* Spine Editor license and redistribution of the Products in any form must |
|
* include this license and copyright notice. |
|
* |
|
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY |
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
|
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY |
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, |
|
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND |
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF |
|
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
|
*****************************************************************************/ |
|
|
|
// Not for optimization. Do not disable. |
|
#define SPINE_TRIANGLECHECK // Avoid calling SetTriangles at the cost of checking for mesh differences (vertex counts, memberwise attachment list compare) every frame. |
|
//#define SPINE_DEBUG |
|
|
|
using UnityEngine; |
|
using System; |
|
using System.Collections.Generic; |
|
|
|
namespace Spine.Unity { |
|
public static class SpineMesh { |
|
internal const HideFlags MeshHideflags = HideFlags.DontSaveInBuild | HideFlags.DontSaveInEditor; |
|
|
|
/// <summary>Factory method for creating a new mesh for use in Spine components. This can be called in field initializers.</summary> |
|
public static Mesh NewSkeletonMesh () { |
|
var m = new Mesh(); |
|
m.MarkDynamic(); |
|
m.name = "Skeleton Mesh"; |
|
m.hideFlags = SpineMesh.MeshHideflags; |
|
return m; |
|
} |
|
} |
|
|
|
/// <summary>Instructions for how to generate a mesh or submesh: "Render this skeleton's slots: start slot, up to but not including endSlot, using this material."</summary> |
|
public struct SubmeshInstruction { |
|
public Skeleton skeleton; |
|
public int startSlot; |
|
public int endSlot; |
|
public Material material; |
|
|
|
public bool forceSeparate; |
|
public int preActiveClippingSlotSource; |
|
|
|
#if SPINE_TRIANGLECHECK |
|
// Cached values because they are determined in the process of generating instructions, |
|
// but could otherwise be pulled from accessing attachments, checking materials and counting tris and verts. |
|
public int rawTriangleCount; |
|
public int rawVertexCount; |
|
public int rawFirstVertexIndex; |
|
public bool hasClipping; |
|
#endif |
|
|
|
/// <summary>The number of slots in this SubmeshInstruction's range. Not necessarily the number of attachments.</summary> |
|
public int SlotCount { get { return endSlot - startSlot; } } |
|
|
|
public override string ToString () { |
|
return |
|
string.Format("[SubmeshInstruction: slots {0} to {1}. (Material){2}. preActiveClippingSlotSource:{3}]", |
|
startSlot, |
|
endSlot - 1, |
|
material == null ? "<none>" : material.name, |
|
preActiveClippingSlotSource |
|
); |
|
} |
|
} |
|
}
|
|
|