You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
62 lines
2.5 KiB
62 lines
2.5 KiB
/****************************************************************************** |
|
* Spine Runtimes License Agreement |
|
* Last updated January 1, 2020. Replaces all prior versions. |
|
* |
|
* Copyright (c) 2013-2020, Esoteric Software LLC |
|
* |
|
* Integration of the Spine Runtimes into software or otherwise creating |
|
* derivative works of the Spine Runtimes is permitted under the terms and |
|
* conditions of Section 2 of the Spine Editor License Agreement: |
|
* http://esotericsoftware.com/spine-editor-license |
|
* |
|
* Otherwise, it is permitted to integrate the Spine Runtimes into software |
|
* or otherwise create derivative works of the Spine Runtimes (collectively, |
|
* "Products"), provided that each user of the Products must obtain their own |
|
* Spine Editor license and redistribution of the Products in any form must |
|
* include this license and copyright notice. |
|
* |
|
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY |
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
|
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY |
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, |
|
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND |
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF |
|
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
|
*****************************************************************************/ |
|
|
|
#if UNITY_2018_3 || UNITY_2019 || UNITY_2018_3_OR_NEWER |
|
#define NEW_PREFAB_SYSTEM |
|
#endif |
|
|
|
using UnityEngine; |
|
|
|
namespace Spine.Unity { |
|
|
|
#if NEW_PREFAB_SYSTEM |
|
[ExecuteAlways] |
|
#else |
|
[ExecuteInEditMode] |
|
#endif |
|
[RequireComponent(typeof(SkeletonUtilityBone))] |
|
[HelpURL("http://esotericsoftware.com/spine-unity#SkeletonUtilityConstraint")] |
|
public abstract class SkeletonUtilityConstraint : MonoBehaviour { |
|
|
|
protected SkeletonUtilityBone bone; |
|
protected SkeletonUtility hierarchy; |
|
|
|
protected virtual void OnEnable () { |
|
bone = GetComponent<SkeletonUtilityBone>(); |
|
hierarchy = transform.GetComponentInParent<SkeletonUtility>(); |
|
hierarchy.RegisterConstraint(this); |
|
} |
|
|
|
protected virtual void OnDisable () { |
|
hierarchy.UnregisterConstraint(this); |
|
} |
|
|
|
public abstract void DoUpdate (); |
|
} |
|
}
|
|
|