You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
212 lines
7.2 KiB
212 lines
7.2 KiB
/****************************************************************************** |
|
* Spine Runtimes License Agreement |
|
* Last updated January 1, 2020. Replaces all prior versions. |
|
* |
|
* Copyright (c) 2013-2020, Esoteric Software LLC |
|
* |
|
* Integration of the Spine Runtimes into software or otherwise creating |
|
* derivative works of the Spine Runtimes is permitted under the terms and |
|
* conditions of Section 2 of the Spine Editor License Agreement: |
|
* http://esotericsoftware.com/spine-editor-license |
|
* |
|
* Otherwise, it is permitted to integrate the Spine Runtimes into software |
|
* or otherwise create derivative works of the Spine Runtimes (collectively, |
|
* "Products"), provided that each user of the Products must obtain their own |
|
* Spine Editor license and redistribution of the Products in any form must |
|
* include this license and copyright notice. |
|
* |
|
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY |
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
|
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY |
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, |
|
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND |
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF |
|
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
|
*****************************************************************************/ |
|
|
|
#if UNITY_2018_3 || UNITY_2019 || UNITY_2018_3_OR_NEWER |
|
#define NEW_PREFAB_SYSTEM |
|
#endif |
|
#define SPINE_OPTIONAL_MATERIALOVERRIDE |
|
|
|
// Contributed by: Lost Polygon |
|
|
|
using System; |
|
using System.Collections.Generic; |
|
using UnityEngine; |
|
|
|
namespace Spine.Unity { |
|
#if NEW_PREFAB_SYSTEM |
|
[ExecuteAlways] |
|
#else |
|
[ExecuteInEditMode] |
|
#endif |
|
[HelpURL("http://esotericsoftware.com/spine-unity#SkeletonRendererCustomMaterials")] |
|
public class SkeletonRendererCustomMaterials : MonoBehaviour { |
|
|
|
#region Inspector |
|
public SkeletonRenderer skeletonRenderer; |
|
[SerializeField] protected List<SlotMaterialOverride> customSlotMaterials = new List<SlotMaterialOverride>(); |
|
[SerializeField] protected List<AtlasMaterialOverride> customMaterialOverrides = new List<AtlasMaterialOverride>(); |
|
|
|
#if UNITY_EDITOR |
|
void Reset () { |
|
skeletonRenderer = GetComponent<SkeletonRenderer>(); |
|
|
|
// Populate atlas list |
|
if (skeletonRenderer != null && skeletonRenderer.skeletonDataAsset != null) { |
|
var atlasAssets = skeletonRenderer.skeletonDataAsset.atlasAssets; |
|
|
|
var initialAtlasMaterialOverrides = new List<AtlasMaterialOverride>(); |
|
foreach (AtlasAssetBase atlasAsset in atlasAssets) { |
|
foreach (Material atlasMaterial in atlasAsset.Materials) { |
|
var atlasMaterialOverride = new AtlasMaterialOverride { |
|
overrideDisabled = true, |
|
originalMaterial = atlasMaterial |
|
}; |
|
|
|
initialAtlasMaterialOverrides.Add(atlasMaterialOverride); |
|
} |
|
} |
|
|
|
customMaterialOverrides = initialAtlasMaterialOverrides; |
|
} |
|
} |
|
#endif |
|
#endregion |
|
|
|
void SetCustomSlotMaterials () { |
|
if (skeletonRenderer == null) { |
|
Debug.LogError("skeletonRenderer == null"); |
|
return; |
|
} |
|
|
|
for (int i = 0; i < customSlotMaterials.Count; i++) { |
|
SlotMaterialOverride slotMaterialOverride = customSlotMaterials[i]; |
|
if (slotMaterialOverride.overrideDisabled || string.IsNullOrEmpty(slotMaterialOverride.slotName)) |
|
continue; |
|
|
|
Slot slotObject = skeletonRenderer.skeleton.FindSlot(slotMaterialOverride.slotName); |
|
skeletonRenderer.CustomSlotMaterials[slotObject] = slotMaterialOverride.material; |
|
} |
|
} |
|
|
|
void RemoveCustomSlotMaterials () { |
|
if (skeletonRenderer == null) { |
|
Debug.LogError("skeletonRenderer == null"); |
|
return; |
|
} |
|
|
|
for (int i = 0; i < customSlotMaterials.Count; i++) { |
|
SlotMaterialOverride slotMaterialOverride = customSlotMaterials[i]; |
|
if (string.IsNullOrEmpty(slotMaterialOverride.slotName)) |
|
continue; |
|
|
|
Slot slotObject = skeletonRenderer.skeleton.FindSlot(slotMaterialOverride.slotName); |
|
|
|
Material currentMaterial; |
|
if (!skeletonRenderer.CustomSlotMaterials.TryGetValue(slotObject, out currentMaterial)) |
|
continue; |
|
|
|
// Do not revert the material if it was changed by something else |
|
if (currentMaterial != slotMaterialOverride.material) |
|
continue; |
|
|
|
skeletonRenderer.CustomSlotMaterials.Remove(slotObject); |
|
} |
|
} |
|
|
|
void SetCustomMaterialOverrides () { |
|
if (skeletonRenderer == null) { |
|
Debug.LogError("skeletonRenderer == null"); |
|
return; |
|
} |
|
|
|
#if SPINE_OPTIONAL_MATERIALOVERRIDE |
|
for (int i = 0; i < customMaterialOverrides.Count; i++) { |
|
AtlasMaterialOverride atlasMaterialOverride = customMaterialOverrides[i]; |
|
if (atlasMaterialOverride.overrideDisabled) |
|
continue; |
|
|
|
skeletonRenderer.CustomMaterialOverride[atlasMaterialOverride.originalMaterial] = atlasMaterialOverride.replacementMaterial; |
|
} |
|
#endif |
|
} |
|
|
|
void RemoveCustomMaterialOverrides () { |
|
if (skeletonRenderer == null) { |
|
Debug.LogError("skeletonRenderer == null"); |
|
return; |
|
} |
|
|
|
#if SPINE_OPTIONAL_MATERIALOVERRIDE |
|
for (int i = 0; i < customMaterialOverrides.Count; i++) { |
|
AtlasMaterialOverride atlasMaterialOverride = customMaterialOverrides[i]; |
|
Material currentMaterial; |
|
|
|
if (!skeletonRenderer.CustomMaterialOverride.TryGetValue(atlasMaterialOverride.originalMaterial, out currentMaterial)) |
|
continue; |
|
|
|
// Do not revert the material if it was changed by something else |
|
if (currentMaterial != atlasMaterialOverride.replacementMaterial) |
|
continue; |
|
|
|
skeletonRenderer.CustomMaterialOverride.Remove(atlasMaterialOverride.originalMaterial); |
|
} |
|
#endif |
|
} |
|
|
|
// OnEnable applies the overrides at runtime, and when the editor loads. |
|
void OnEnable () { |
|
if (skeletonRenderer == null) |
|
skeletonRenderer = GetComponent<SkeletonRenderer>(); |
|
|
|
if (skeletonRenderer == null) { |
|
Debug.LogError("skeletonRenderer == null"); |
|
return; |
|
} |
|
|
|
skeletonRenderer.Initialize(false); |
|
SetCustomMaterialOverrides(); |
|
SetCustomSlotMaterials(); |
|
} |
|
|
|
// OnDisable removes the overrides at runtime, and in the editor when the component is disabled or destroyed. |
|
void OnDisable () { |
|
if (skeletonRenderer == null) { |
|
Debug.LogError("skeletonRenderer == null"); |
|
return; |
|
} |
|
|
|
RemoveCustomMaterialOverrides(); |
|
RemoveCustomSlotMaterials(); |
|
} |
|
|
|
[Serializable] |
|
public struct SlotMaterialOverride : IEquatable<SlotMaterialOverride> { |
|
public bool overrideDisabled; |
|
|
|
[SpineSlot] |
|
public string slotName; |
|
public Material material; |
|
|
|
public bool Equals (SlotMaterialOverride other) { |
|
return overrideDisabled == other.overrideDisabled && slotName == other.slotName && material == other.material; |
|
} |
|
} |
|
|
|
[Serializable] |
|
public struct AtlasMaterialOverride : IEquatable<AtlasMaterialOverride> { |
|
public bool overrideDisabled; |
|
public Material originalMaterial; |
|
public Material replacementMaterial; |
|
|
|
public bool Equals (AtlasMaterialOverride other) { |
|
return overrideDisabled == other.overrideDisabled && originalMaterial == other.originalMaterial && replacementMaterial == other.replacementMaterial; |
|
} |
|
} |
|
} |
|
}
|
|
|