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211 lines
7.5 KiB
211 lines
7.5 KiB
/****************************************************************************** |
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* Spine Runtimes License Agreement |
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* Last updated January 1, 2020. Replaces all prior versions. |
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* |
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* Copyright (c) 2013-2020, Esoteric Software LLC |
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* |
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* Integration of the Spine Runtimes into software or otherwise creating |
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* derivative works of the Spine Runtimes is permitted under the terms and |
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* conditions of Section 2 of the Spine Editor License Agreement: |
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* http://esotericsoftware.com/spine-editor-license |
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* |
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* Otherwise, it is permitted to integrate the Spine Runtimes into software |
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* or otherwise create derivative works of the Spine Runtimes (collectively, |
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* "Products"), provided that each user of the Products must obtain their own |
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* Spine Editor license and redistribution of the Products in any form must |
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* include this license and copyright notice. |
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* |
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY |
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY |
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, |
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND |
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF |
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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*****************************************************************************/ |
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#if UNITY_2018_3 || UNITY_2019 || UNITY_2018_3_OR_NEWER |
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#define NEW_PREFAB_SYSTEM |
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#endif |
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using System; |
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using System.Collections.Generic; |
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using UnityEngine; |
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namespace Spine.Unity { |
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#if NEW_PREFAB_SYSTEM |
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[ExecuteAlways] |
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#else |
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[ExecuteInEditMode] |
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#endif |
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[HelpURL("http://esotericsoftware.com/spine-unity#SkeletonGraphicCustomMaterials")] |
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public class SkeletonGraphicCustomMaterials : MonoBehaviour { |
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#region Inspector |
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public SkeletonGraphic skeletonGraphic; |
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[SerializeField] protected List<AtlasMaterialOverride> customMaterialOverrides = new List<AtlasMaterialOverride>(); |
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[SerializeField] protected List<AtlasTextureOverride> customTextureOverrides = new List<AtlasTextureOverride>(); |
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#if UNITY_EDITOR |
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void Reset () { |
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skeletonGraphic = GetComponent<SkeletonGraphic>(); |
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// Populate material list |
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if (skeletonGraphic != null && skeletonGraphic.skeletonDataAsset != null) { |
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var atlasAssets = skeletonGraphic.skeletonDataAsset.atlasAssets; |
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var initialAtlasMaterialOverrides = new List<AtlasMaterialOverride>(); |
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foreach (AtlasAssetBase atlasAsset in atlasAssets) { |
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foreach (Material atlasMaterial in atlasAsset.Materials) { |
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var atlasMaterialOverride = new AtlasMaterialOverride { |
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overrideEnabled = false, |
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originalTexture = atlasMaterial.mainTexture |
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}; |
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initialAtlasMaterialOverrides.Add(atlasMaterialOverride); |
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} |
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} |
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customMaterialOverrides = initialAtlasMaterialOverrides; |
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} |
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// Populate texture list |
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if (skeletonGraphic != null && skeletonGraphic.skeletonDataAsset != null) { |
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var atlasAssets = skeletonGraphic.skeletonDataAsset.atlasAssets; |
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var initialAtlasTextureOverrides = new List<AtlasTextureOverride>(); |
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foreach (AtlasAssetBase atlasAsset in atlasAssets) { |
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foreach (Material atlasMaterial in atlasAsset.Materials) { |
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var atlasTextureOverride = new AtlasTextureOverride { |
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overrideEnabled = false, |
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originalTexture = atlasMaterial.mainTexture |
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}; |
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initialAtlasTextureOverrides.Add(atlasTextureOverride); |
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} |
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} |
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customTextureOverrides = initialAtlasTextureOverrides; |
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} |
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} |
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#endif |
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#endregion |
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void SetCustomMaterialOverrides () { |
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if (skeletonGraphic == null) { |
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Debug.LogError("skeletonGraphic == null"); |
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return; |
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} |
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for (int i = 0; i < customMaterialOverrides.Count; i++) { |
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AtlasMaterialOverride atlasMaterialOverride = customMaterialOverrides[i]; |
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if (atlasMaterialOverride.overrideEnabled) |
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skeletonGraphic.CustomMaterialOverride[atlasMaterialOverride.originalTexture] = atlasMaterialOverride.replacementMaterial; |
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} |
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} |
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void RemoveCustomMaterialOverrides () { |
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if (skeletonGraphic == null) { |
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Debug.LogError("skeletonGraphic == null"); |
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return; |
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} |
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for (int i = 0; i < customMaterialOverrides.Count; i++) { |
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AtlasMaterialOverride atlasMaterialOverride = customMaterialOverrides[i]; |
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Material currentMaterial; |
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if (!skeletonGraphic.CustomMaterialOverride.TryGetValue(atlasMaterialOverride.originalTexture, out currentMaterial)) |
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continue; |
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// Do not revert the material if it was changed by something else |
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if (currentMaterial != atlasMaterialOverride.replacementMaterial) |
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continue; |
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skeletonGraphic.CustomMaterialOverride.Remove(atlasMaterialOverride.originalTexture); |
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} |
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} |
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void SetCustomTextureOverrides () { |
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if (skeletonGraphic == null) { |
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Debug.LogError("skeletonGraphic == null"); |
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return; |
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} |
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for (int i = 0; i < customTextureOverrides.Count; i++) { |
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AtlasTextureOverride atlasTextureOverride = customTextureOverrides[i]; |
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if (atlasTextureOverride.overrideEnabled) |
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skeletonGraphic.CustomTextureOverride[atlasTextureOverride.originalTexture] = atlasTextureOverride.replacementTexture; |
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} |
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} |
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void RemoveCustomTextureOverrides () { |
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if (skeletonGraphic == null) { |
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Debug.LogError("skeletonGraphic == null"); |
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return; |
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} |
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for (int i = 0; i < customTextureOverrides.Count; i++) { |
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AtlasTextureOverride atlasTextureOverride = customTextureOverrides[i]; |
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Texture currentTexture; |
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if (!skeletonGraphic.CustomTextureOverride.TryGetValue(atlasTextureOverride.originalTexture, out currentTexture)) |
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continue; |
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// Do not revert the material if it was changed by something else |
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if (currentTexture != atlasTextureOverride.replacementTexture) |
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continue; |
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skeletonGraphic.CustomTextureOverride.Remove(atlasTextureOverride.originalTexture); |
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} |
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} |
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// OnEnable applies the overrides at runtime, and when the editor loads. |
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void OnEnable () { |
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if (skeletonGraphic == null) |
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skeletonGraphic = GetComponent<SkeletonGraphic>(); |
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if (skeletonGraphic == null) { |
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Debug.LogError("skeletonGraphic == null"); |
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return; |
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} |
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skeletonGraphic.Initialize(false); |
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SetCustomMaterialOverrides(); |
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SetCustomTextureOverrides(); |
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} |
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// OnDisable removes the overrides at runtime, and in the editor when the component is disabled or destroyed. |
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void OnDisable () { |
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if (skeletonGraphic == null) { |
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Debug.LogError("skeletonGraphic == null"); |
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return; |
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} |
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RemoveCustomMaterialOverrides(); |
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RemoveCustomTextureOverrides(); |
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} |
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[Serializable] |
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public struct AtlasMaterialOverride : IEquatable<AtlasMaterialOverride> { |
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public bool overrideEnabled; |
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public Texture originalTexture; |
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public Material replacementMaterial; |
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public bool Equals (AtlasMaterialOverride other) { |
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return overrideEnabled == other.overrideEnabled && originalTexture == other.originalTexture && replacementMaterial == other.replacementMaterial; |
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} |
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} |
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[Serializable] |
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public struct AtlasTextureOverride : IEquatable<AtlasTextureOverride> { |
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public bool overrideEnabled; |
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public Texture originalTexture; |
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public Texture replacementTexture; |
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public bool Equals (AtlasTextureOverride other) { |
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return overrideEnabled == other.overrideEnabled && originalTexture == other.originalTexture && replacementTexture == other.replacementTexture; |
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} |
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} |
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} |
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}
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