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164 lines
6.0 KiB
164 lines
6.0 KiB
/****************************************************************************** |
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* Spine Runtimes License Agreement |
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* Last updated January 1, 2020. Replaces all prior versions. |
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* |
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* Copyright (c) 2013-2020, Esoteric Software LLC |
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* |
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* Integration of the Spine Runtimes into software or otherwise creating |
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* derivative works of the Spine Runtimes is permitted under the terms and |
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* conditions of Section 2 of the Spine Editor License Agreement: |
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* http://esotericsoftware.com/spine-editor-license |
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* |
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* Otherwise, it is permitted to integrate the Spine Runtimes into software |
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* or otherwise create derivative works of the Spine Runtimes (collectively, |
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* "Products"), provided that each user of the Products must obtain their own |
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* Spine Editor license and redistribution of the Products in any form must |
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* include this license and copyright notice. |
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* |
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY |
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY |
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, |
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND |
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF |
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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*****************************************************************************/ |
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#if UNITY_2018_3 || UNITY_2019 || UNITY_2018_3_OR_NEWER |
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#define NEW_PREFAB_SYSTEM |
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#endif |
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using UnityEngine; |
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namespace Spine.Unity { |
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#if NEW_PREFAB_SYSTEM |
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[ExecuteAlways] |
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#else |
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[ExecuteInEditMode] |
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#endif |
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[AddComponentMenu("Spine/Point Follower")] |
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[HelpURL("http://esotericsoftware.com/spine-unity#PointFollower")] |
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public class PointFollower : MonoBehaviour, IHasSkeletonRenderer, IHasSkeletonComponent { |
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public SkeletonRenderer skeletonRenderer; |
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public SkeletonRenderer SkeletonRenderer { get { return this.skeletonRenderer; } } |
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public ISkeletonComponent SkeletonComponent { get { return skeletonRenderer as ISkeletonComponent; } } |
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[SpineSlot(dataField:"skeletonRenderer", includeNone: true)] |
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public string slotName; |
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[SpineAttachment(slotField:"slotName", dataField: "skeletonRenderer", fallbackToTextField:true, includeNone: true)] |
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public string pointAttachmentName; |
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public bool followRotation = true; |
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public bool followSkeletonFlip = true; |
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public bool followSkeletonZPosition = false; |
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Transform skeletonTransform; |
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bool skeletonTransformIsParent; |
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PointAttachment point; |
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Bone bone; |
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bool valid; |
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public bool IsValid { get { return valid; } } |
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public void Initialize () { |
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valid = skeletonRenderer != null && skeletonRenderer.valid; |
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if (!valid) |
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return; |
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UpdateReferences(); |
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#if UNITY_EDITOR |
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if (Application.isEditor) LateUpdate(); |
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#endif |
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} |
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private void HandleRebuildRenderer (SkeletonRenderer skeletonRenderer) { |
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Initialize(); |
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} |
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void UpdateReferences () { |
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skeletonTransform = skeletonRenderer.transform; |
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skeletonRenderer.OnRebuild -= HandleRebuildRenderer; |
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skeletonRenderer.OnRebuild += HandleRebuildRenderer; |
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skeletonTransformIsParent = Transform.ReferenceEquals(skeletonTransform, transform.parent); |
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bone = null; |
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point = null; |
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if (!string.IsNullOrEmpty(pointAttachmentName)) { |
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var skeleton = skeletonRenderer.Skeleton; |
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int slotIndex = skeleton.FindSlotIndex(slotName); |
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if (slotIndex >= 0) { |
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var slot = skeleton.slots.Items[slotIndex]; |
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bone = slot.bone; |
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point = skeleton.GetAttachment(slotIndex, pointAttachmentName) as PointAttachment; |
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} |
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} |
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} |
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void OnDestroy () { |
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if (skeletonRenderer != null) |
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skeletonRenderer.OnRebuild -= HandleRebuildRenderer; |
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} |
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public void LateUpdate () { |
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#if UNITY_EDITOR |
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if (!Application.isPlaying) skeletonTransformIsParent = Transform.ReferenceEquals(skeletonTransform, transform.parent); |
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#endif |
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if (point == null) { |
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if (string.IsNullOrEmpty(pointAttachmentName)) return; |
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UpdateReferences(); |
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if (point == null) return; |
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} |
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Vector2 worldPos; |
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point.ComputeWorldPosition(bone, out worldPos.x, out worldPos.y); |
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float rotation = point.ComputeWorldRotation(bone); |
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Transform thisTransform = this.transform; |
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if (skeletonTransformIsParent) { |
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// Recommended setup: Use local transform properties if Spine GameObject is the immediate parent |
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thisTransform.localPosition = new Vector3(worldPos.x, worldPos.y, followSkeletonZPosition ? 0f : thisTransform.localPosition.z); |
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if (followRotation) { |
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float halfRotation = rotation * 0.5f * Mathf.Deg2Rad; |
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var q = default(Quaternion); |
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q.z = Mathf.Sin(halfRotation); |
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q.w = Mathf.Cos(halfRotation); |
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thisTransform.localRotation = q; |
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} |
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} else { |
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// For special cases: Use transform world properties if transform relationship is complicated |
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Vector3 targetWorldPosition = skeletonTransform.TransformPoint(new Vector3(worldPos.x, worldPos.y, 0f)); |
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if (!followSkeletonZPosition) |
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targetWorldPosition.z = thisTransform.position.z; |
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Transform transformParent = thisTransform.parent; |
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if (transformParent != null) { |
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Matrix4x4 m = transformParent.localToWorldMatrix; |
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if (m.m00 * m.m11 - m.m01 * m.m10 < 0) // Determinant2D is negative |
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rotation = -rotation; |
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} |
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if (followRotation) { |
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Vector3 transformWorldRotation = skeletonTransform.rotation.eulerAngles; |
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thisTransform.SetPositionAndRotation(targetWorldPosition, Quaternion.Euler(transformWorldRotation.x, transformWorldRotation.y, transformWorldRotation.z + rotation)); |
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} else { |
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thisTransform.position = targetWorldPosition; |
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} |
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} |
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if (followSkeletonFlip) { |
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Vector3 localScale = thisTransform.localScale; |
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localScale.y = Mathf.Abs(localScale.y) * Mathf.Sign(bone.skeleton.ScaleX * bone.skeleton.ScaleY); |
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thisTransform.localScale = localScale; |
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} |
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} |
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} |
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}
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