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77 lines
3.7 KiB
77 lines
3.7 KiB
/****************************************************************************** |
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* Spine Runtimes License Agreement |
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* Last updated January 1, 2020. Replaces all prior versions. |
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* |
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* Copyright (c) 2013-2020, Esoteric Software LLC |
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* |
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* Integration of the Spine Runtimes into software or otherwise creating |
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* derivative works of the Spine Runtimes is permitted under the terms and |
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* conditions of Section 2 of the Spine Editor License Agreement: |
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* http://esotericsoftware.com/spine-editor-license |
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* |
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* Otherwise, it is permitted to integrate the Spine Runtimes into software |
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* or otherwise create derivative works of the Spine Runtimes (collectively, |
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* "Products"), provided that each user of the Products must obtain their own |
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* Spine Editor license and redistribution of the Products in any form must |
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* include this license and copyright notice. |
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* |
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY |
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY |
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, |
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND |
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF |
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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*****************************************************************************/ |
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using System; |
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namespace Spine { |
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public class SlotData { |
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internal int index; |
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internal string name; |
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internal BoneData boneData; |
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internal float r = 1, g = 1, b = 1, a = 1; |
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internal float r2 = 0, g2 = 0, b2 = 0; |
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internal bool hasSecondColor = false; |
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internal string attachmentName; |
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internal BlendMode blendMode; |
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/// <summary>The index of the slot in <see cref="Skeleton.Slots"/>.</summary> |
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public int Index { get { return index; } } |
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/// <summary>The name of the slot, which is unique across all slots in the skeleton.</summary> |
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public string Name { get { return name; } } |
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/// <summary>The bone this slot belongs to.</summary> |
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public BoneData BoneData { get { return boneData; } } |
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public float R { get { return r; } set { r = value; } } |
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public float G { get { return g; } set { g = value; } } |
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public float B { get { return b; } set { b = value; } } |
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public float A { get { return a; } set { a = value; } } |
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public float R2 { get { return r2; } set { r2 = value; } } |
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public float G2 { get { return g2; } set { g2 = value; } } |
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public float B2 { get { return b2; } set { b2 = value; } } |
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public bool HasSecondColor { get { return hasSecondColor; } set { hasSecondColor = value; } } |
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/// <summary>The name of the attachment that is visible for this slot in the setup pose, or null if no attachment is visible.</summary> |
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public String AttachmentName { get { return attachmentName; } set { attachmentName = value; } } |
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/// <summary>The blend mode for drawing the slot's attachment.</summary> |
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public BlendMode BlendMode { get { return blendMode; } set { blendMode = value; } } |
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public SlotData (int index, String name, BoneData boneData) { |
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if (index < 0) throw new ArgumentException ("index must be >= 0.", "index"); |
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if (name == null) throw new ArgumentNullException("name", "name cannot be null."); |
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if (boneData == null) throw new ArgumentNullException("boneData", "boneData cannot be null."); |
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this.index = index; |
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this.name = name; |
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this.boneData = boneData; |
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} |
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override public string ToString () { |
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return name; |
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} |
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} |
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}
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