You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
193 lines
8.1 KiB
193 lines
8.1 KiB
/****************************************************************************** |
|
* Spine Runtimes License Agreement |
|
* Last updated January 1, 2020. Replaces all prior versions. |
|
* |
|
* Copyright (c) 2013-2020, Esoteric Software LLC |
|
* |
|
* Integration of the Spine Runtimes into software or otherwise creating |
|
* derivative works of the Spine Runtimes is permitted under the terms and |
|
* conditions of Section 2 of the Spine Editor License Agreement: |
|
* http://esotericsoftware.com/spine-editor-license |
|
* |
|
* Otherwise, it is permitted to integrate the Spine Runtimes into software |
|
* or otherwise create derivative works of the Spine Runtimes (collectively, |
|
* "Products"), provided that each user of the Products must obtain their own |
|
* Spine Editor license and redistribution of the Products in any form must |
|
* include this license and copyright notice. |
|
* |
|
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY |
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
|
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY |
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, |
|
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND |
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF |
|
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
|
*****************************************************************************/ |
|
|
|
using System; |
|
using System.Collections; |
|
using System.Collections.Generic; |
|
using Spine.Collections; |
|
|
|
namespace Spine { |
|
/// <summary>Stores attachments by slot index and attachment name. |
|
/// <para>See SkeletonData <see cref="Spine.SkeletonData.DefaultSkin"/>, Skeleton <see cref="Spine.Skeleton.Skin"/>, and |
|
/// <a href="http://esotericsoftware.com/spine-runtime-skins">Runtime skins</a> in the Spine Runtimes Guide.</para> |
|
/// </summary> |
|
public class Skin { |
|
internal string name; |
|
private OrderedDictionary<SkinEntry, Attachment> attachments = new OrderedDictionary<SkinEntry, Attachment>(SkinEntryComparer.Instance); |
|
internal readonly ExposedList<BoneData> bones = new ExposedList<BoneData>(); |
|
internal readonly ExposedList<ConstraintData> constraints = new ExposedList<ConstraintData>(); |
|
|
|
public string Name { get { return name; } } |
|
public OrderedDictionary<SkinEntry, Attachment> Attachments { get { return attachments; } } |
|
public ExposedList<BoneData> Bones { get { return bones; } } |
|
public ExposedList<ConstraintData> Constraints { get { return constraints; } } |
|
|
|
public Skin (string name) { |
|
if (name == null) throw new ArgumentNullException("name", "name cannot be null."); |
|
this.name = name; |
|
} |
|
|
|
/// <summary>Adds an attachment to the skin for the specified slot index and name. |
|
/// If the name already exists for the slot, the previous value is replaced.</summary> |
|
public void SetAttachment (int slotIndex, string name, Attachment attachment) { |
|
if (attachment == null) throw new ArgumentNullException("attachment", "attachment cannot be null."); |
|
if (slotIndex < 0) throw new ArgumentNullException("slotIndex", "slotIndex must be >= 0."); |
|
attachments[new SkinEntry(slotIndex, name, attachment)] = attachment; |
|
} |
|
|
|
///<summary>Adds all attachments, bones, and constraints from the specified skin to this skin.</summary> |
|
public void AddSkin (Skin skin) { |
|
foreach (BoneData data in skin.bones) |
|
if (!bones.Contains(data)) bones.Add(data); |
|
|
|
foreach (ConstraintData data in skin.constraints) |
|
if (!constraints.Contains(data)) constraints.Add(data); |
|
|
|
foreach (SkinEntry entry in skin.attachments.Keys) |
|
SetAttachment(entry.SlotIndex, entry.Name, entry.Attachment); |
|
} |
|
|
|
///<summary>Adds all attachments from the specified skin to this skin. Attachments are deep copied.</summary> |
|
public void CopySkin (Skin skin) { |
|
foreach (BoneData data in skin.bones) |
|
if (!bones.Contains(data)) bones.Add(data); |
|
|
|
foreach (ConstraintData data in skin.constraints) |
|
if (!constraints.Contains(data)) constraints.Add(data); |
|
|
|
foreach (SkinEntry entry in skin.attachments.Keys) { |
|
if (entry.Attachment is MeshAttachment) |
|
SetAttachment(entry.SlotIndex, entry.Name, |
|
entry.Attachment != null ? ((MeshAttachment)entry.Attachment).NewLinkedMesh() : null); |
|
else |
|
SetAttachment(entry.SlotIndex, entry.Name, entry.Attachment != null ? entry.Attachment.Copy() : null); |
|
} |
|
} |
|
|
|
/// <summary>Returns the attachment for the specified slot index and name, or null.</summary> |
|
/// <returns>May be null.</returns> |
|
public Attachment GetAttachment (int slotIndex, string name) { |
|
var lookup = new SkinEntry(slotIndex, name, null); |
|
Attachment attachment = null; |
|
bool containsKey = attachments.TryGetValue(lookup, out attachment); |
|
return containsKey ? attachment : null; |
|
} |
|
|
|
/// <summary> Removes the attachment in the skin for the specified slot index and name, if any.</summary> |
|
public void RemoveAttachment (int slotIndex, string name) { |
|
if (slotIndex < 0) throw new ArgumentOutOfRangeException("slotIndex", "slotIndex must be >= 0"); |
|
var lookup = new SkinEntry(slotIndex, name, null); |
|
attachments.Remove(lookup); |
|
} |
|
|
|
///<summary>Returns all attachments contained in this skin.</summary> |
|
public ICollection<SkinEntry> GetAttachments () { |
|
return this.attachments.Keys; |
|
} |
|
|
|
/// <summary>Returns all attachments in this skin for the specified slot index.</summary> |
|
/// <param name="slotIndex">The target slotIndex. To find the slot index, use <see cref="Spine.Skeleton.FindSlotIndex"/> or <see cref="Spine.SkeletonData.FindSlotIndex"/> |
|
public void GetAttachments (int slotIndex, List<SkinEntry> attachments) { |
|
foreach (SkinEntry entry in this.attachments.Keys) |
|
if (entry.SlotIndex == slotIndex) attachments.Add(entry); |
|
} |
|
|
|
///<summary>Clears all attachments, bones, and constraints.</summary> |
|
public void Clear () { |
|
attachments.Clear(); |
|
bones.Clear(); |
|
constraints.Clear(); |
|
} |
|
|
|
override public string ToString () { |
|
return name; |
|
} |
|
|
|
/// <summary>Attach all attachments from this skin if the corresponding attachment from the old skin is currently attached.</summary> |
|
internal void AttachAll (Skeleton skeleton, Skin oldSkin) { |
|
foreach (SkinEntry entry in oldSkin.attachments.Keys) { |
|
int slotIndex = entry.SlotIndex; |
|
Slot slot = skeleton.slots.Items[slotIndex]; |
|
if (slot.Attachment == entry.Attachment) { |
|
Attachment attachment = GetAttachment(slotIndex, entry.Name); |
|
if (attachment != null) slot.Attachment = attachment; |
|
} |
|
} |
|
} |
|
|
|
/// <summary>Stores an entry in the skin consisting of the slot index, name, and attachment.</summary> |
|
public struct SkinEntry { |
|
private readonly int slotIndex; |
|
private readonly string name; |
|
private readonly Attachment attachment; |
|
internal readonly int hashCode; |
|
|
|
public SkinEntry (int slotIndex, string name, Attachment attachment) { |
|
this.slotIndex = slotIndex; |
|
this.name = name; |
|
this.attachment = attachment; |
|
this.hashCode = this.name.GetHashCode() + this.slotIndex * 37; |
|
} |
|
|
|
public int SlotIndex { |
|
get { |
|
return slotIndex; |
|
} |
|
} |
|
|
|
/// <summary>The name the attachment is associated with, equivalent to the skin placeholder name in the Spine editor.</summary> |
|
public String Name { |
|
get { |
|
return name; |
|
} |
|
} |
|
|
|
public Attachment Attachment { |
|
get { |
|
return attachment; |
|
} |
|
} |
|
} |
|
|
|
// Avoids boxing in the dictionary and is necessary to omit entry.attachment in the comparison. |
|
class SkinEntryComparer : IEqualityComparer<SkinEntry> { |
|
internal static readonly SkinEntryComparer Instance = new SkinEntryComparer(); |
|
|
|
bool IEqualityComparer<SkinEntry>.Equals (SkinEntry e1, SkinEntry e2) { |
|
if (e1.SlotIndex != e2.SlotIndex) return false; |
|
if (!string.Equals(e1.Name, e2.Name, StringComparison.Ordinal)) return false; |
|
return true; |
|
} |
|
|
|
int IEqualityComparer<SkinEntry>.GetHashCode (SkinEntry e) { |
|
return e.Name.GetHashCode() + e.SlotIndex * 37; |
|
} |
|
} |
|
} |
|
}
|
|
|