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64 lines
2.8 KiB
64 lines
2.8 KiB
/****************************************************************************** |
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* Spine Runtimes License Agreement |
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* Last updated January 1, 2020. Replaces all prior versions. |
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* |
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* Copyright (c) 2013-2020, Esoteric Software LLC |
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* |
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* Integration of the Spine Runtimes into software or otherwise creating |
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* derivative works of the Spine Runtimes is permitted under the terms and |
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* conditions of Section 2 of the Spine Editor License Agreement: |
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* http://esotericsoftware.com/spine-editor-license |
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* |
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* Otherwise, it is permitted to integrate the Spine Runtimes into software |
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* or otherwise create derivative works of the Spine Runtimes (collectively, |
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* "Products"), provided that each user of the Products must obtain their own |
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* Spine Editor license and redistribution of the Products in any form must |
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* include this license and copyright notice. |
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* |
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY |
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY |
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, |
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND |
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF |
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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*****************************************************************************/ |
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using System; |
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namespace Spine { |
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/// <summary>Stores the current pose values for an Event.</summary> |
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public class Event { |
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internal readonly EventData data; |
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internal readonly float time; |
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internal int intValue; |
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internal float floatValue; |
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internal string stringValue; |
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internal float volume; |
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internal float balance; |
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public EventData Data { get { return data; } } |
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/// <summary>The animation time this event was keyed.</summary> |
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public float Time { get { return time; } } |
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public int Int { get { return intValue; } set { intValue = value; } } |
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public float Float { get { return floatValue; } set { floatValue = value; } } |
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public string String { get { return stringValue; } set { stringValue = value; } } |
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public float Volume { get { return volume; } set { volume = value; } } |
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public float Balance { get { return balance; } set { balance = value; } } |
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public Event (float time, EventData data) { |
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if (data == null) throw new ArgumentNullException("data", "data cannot be null."); |
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this.time = time; |
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this.data = data; |
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} |
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override public string ToString () { |
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return this.data.Name; |
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} |
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} |
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}
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