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57 lines
2.5 KiB
57 lines
2.5 KiB
/****************************************************************************** |
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* Spine Runtimes License Agreement |
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* Last updated January 1, 2020. Replaces all prior versions. |
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* |
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* Copyright (c) 2013-2020, Esoteric Software LLC |
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* |
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* Integration of the Spine Runtimes into software or otherwise creating |
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* derivative works of the Spine Runtimes is permitted under the terms and |
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* conditions of Section 2 of the Spine Editor License Agreement: |
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* http://esotericsoftware.com/spine-editor-license |
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* |
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* Otherwise, it is permitted to integrate the Spine Runtimes into software |
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* or otherwise create derivative works of the Spine Runtimes (collectively, |
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* "Products"), provided that each user of the Products must obtain their own |
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* Spine Editor license and redistribution of the Products in any form must |
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* include this license and copyright notice. |
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* |
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY |
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY |
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, |
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND |
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF |
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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*****************************************************************************/ |
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using System; |
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using System.Collections.Generic; |
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namespace Spine { |
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public class PathAttachment : VertexAttachment { |
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internal float[] lengths; |
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internal bool closed, constantSpeed; |
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/// <summary>The length in the setup pose from the start of the path to the end of each curve.</summary> |
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public float[] Lengths { get { return lengths; } set { lengths = value; } } |
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public bool Closed { get { return closed; } set { closed = value; } } |
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public bool ConstantSpeed { get { return constantSpeed; } set { constantSpeed = value; } } |
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public PathAttachment (String name) |
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: base(name) { |
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} |
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public override Attachment Copy () { |
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PathAttachment copy = new PathAttachment(this.Name); |
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CopyTo(copy); |
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copy.lengths = new float[lengths.Length]; |
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Array.Copy(lengths, 0, copy.lengths, 0, lengths.Length); |
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copy.closed = closed; |
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copy.constantSpeed = constantSpeed; |
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return copy; |
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} |
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} |
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}
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