Super Knight : Enter the Dungeon
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class CommandInput : MonoBehaviour
{
void Update()
{
if (Input.GetKeyDown(KeyCode.F12))
{
input.gameObject.SetActive(!input.gameObject.activeSelf);
input.ActivateInputField();
}
}
public InputField input;
public void InputEnd()
{
EventManager.Instance.Invoke("IngameCommand", input.text);
input.gameObject.SetActive(false);
}
}