Super Knight : Enter the Dungeon
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using UnityEngine;
using System.Collections;
using Spine.Unity;
public class SpineAnimationBehavior : StateMachineBehaviour
{
public AnimationClip clip;
public string nameClip;
public int layer = 0;
public bool LOOP = false;
private void Awake()
{
nameClip = clip.name;
LOOP = clip.isLooping;
}
//for playing the anim at a different timescale if desired
public float timeScale = 1f;
private SkeletonAnimation skeletonAnimation;
private Spine.AnimationState spineAnimationState;
private Spine.TrackEntry trackEntry;
override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
{
if (skeletonAnimation == null)
{
skeletonAnimation = animator.GetComponentInChildren<SkeletonAnimation>();
spineAnimationState = skeletonAnimation.state;
}
trackEntry = spineAnimationState.SetAnimation(layer, nameClip, LOOP);
trackEntry.TimeScale = timeScale;
}
// // 스테이트 종료시 발생할것 없다면 지워도되는부분
// override public void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
// {
// if(layer == 2)
// {
// //spineAnimationState.ClearTrack(layer);
// }
//}
}