Super Knight : Enter the Dungeon
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.Serialization;
public class EventOnOff : MonoBehaviour
{
[System.Serializable]
public class EnableEvent : UnityEvent { }
[FormerlySerializedAs("onEnable")]
[SerializeField]
[Space(10)]
private EnableEvent m_OnEnabled = new EnableEvent();
public EnableEvent OnEnabled
{
get { return m_OnEnabled; }
set { m_OnEnabled = value; }
}
private void OnEnable()
{
OnEnabled.Invoke();
}
[System.Serializable]
public class DisableEvent : UnityEvent { }
[FormerlySerializedAs("onDisable")]
[SerializeField]
[Space(10)]
private DisableEvent m_OnDisabled = new DisableEvent();
public DisableEvent OnDisabled
{
get { return m_OnDisabled; }
set { m_OnDisabled = value; }
}
private void OnDisable()
{
OnDisabled.Invoke();
}
}