Super Knight : Enter the Dungeon
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EventConnect
{
System.Action<int, object> OnChanged;
public void Invoke(int type, object data)
{
if (OnChanged != null)
OnChanged(type, data);
}
public void Add(System.Action<int, object> OnChanged)
{
this.OnChanged += OnChanged;
}
public void Remove(System.Action<int, object> OnChanged)
{
this.OnChanged -= OnChanged;
}
public void Clear()
{
this.OnChanged = null;
}
void EventCount()
{
if (OnChanged != null)
Debug.Log($"OnChanged : {OnChanged.GetInvocationList().GetLength(0)}");
}
}