Super Knight : Enter the Dungeon
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName = "DataPath", menuName = "DataPath/Create", order = 1)]
public class DataScriptable : ScriptableObject
{
public string language;
public string item;
public string skill;
public string monster;
public string monsterAppear;
}