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87 lines
2.0 KiB
87 lines
2.0 KiB
using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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[System.Serializable] |
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public class CharacterData |
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{ |
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public string idx; |
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public int HP; |
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public int ATK = 1; |
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public float DLA_ATK = 0.3f; |
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public float SPD_MOVE = 1; |
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public float MOVE_TIME_SCALE = 1; |
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public int hitMotionSkip = 700; |
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public float knockBack = 3; |
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public float behaviorTime = 1f; |
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public int behaviorChase = 100; |
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public int behaviorEscape = 100; |
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public int behaviorIdle = 100; |
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public CharacterData(string[] spl) |
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{ |
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int i = 0; |
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idx = spl[i++]; |
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HP = int.Parse(spl[i++]); |
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ATK = int.Parse(spl[i++]); |
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DLA_ATK = float.Parse(spl[i++]); |
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SPD_MOVE = float.Parse(spl[i++]); |
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MOVE_TIME_SCALE = float.Parse(spl[i++]); |
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hitMotionSkip = int.Parse(spl[i++]); |
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knockBack = float.Parse(spl[i++]); |
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behaviorTime = float.Parse(spl[i++]); |
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behaviorChase = int.Parse(spl[i++]); |
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behaviorEscape = int.Parse(spl[i++]); |
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behaviorIdle = int.Parse(spl[i++]); |
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} |
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} |
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[System.Serializable] |
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public class DataMonster : IData |
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{ |
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Dictionary<string, CharacterData> monsters; |
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public List<CharacterData> values; |
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public override void TableLoad() |
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{ |
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string[] strLine = FileLoadWithLineSplit(path == string.Empty ? "CSV/Monster" : path); |
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string[] spl; |
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monsters = new Dictionary<string, CharacterData>(); |
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for (int i = 1; i < strLine.Length; i++) |
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{ |
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if (1 < strLine[i].Length) |
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{ |
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spl = strLine[i].Split(','); |
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monsters.Add(spl[0], new CharacterData(spl)); |
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} |
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} |
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values = new List<CharacterData>(monsters.Values); |
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} |
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public override void LoadedCheck() |
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{ |
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if (monsters == null) |
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TableLoad(); |
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} |
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public CharacterData DataGet(string idx) |
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{ |
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TableLoad(); |
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if (monsters.ContainsKey(idx)) |
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return monsters[idx]; |
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return null; |
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} |
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}
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