Super Knight : Enter the Dungeon
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class HitCheck_Particle : ResourcePool
{
System.Action<Vector3> OnCreate;
public void OnInitialized(Character owner, System.Action<Vector3> onCreate)
{
OnCreate = onCreate;
}
[Space(10)]
public ParticleSystem part;
public float offset = 0.01f;
private List<ParticleCollisionEvent> collisionEvents = new List<ParticleCollisionEvent>();
void OnParticleCollision(GameObject other)
{
int numCollisionEvents = part.GetCollisionEvents(other, collisionEvents);
for (int i = 0; i < numCollisionEvents; i++)
{
Vector3 pos = collisionEvents[i].intersection + collisionEvents[i].normal;
pos.y = offset;
OnCreate(pos);
}
}
}