Super Knight : Enter the Dungeon
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
[CustomEditor (typeof(Motion))]
public class MotionEditor : Editor
{
public override void OnInspectorGUI()
{
DrawDefaultInspector();
Motion script = target as Motion;
GUILayout.Space(20);
int max = System.Enum.GetValues(typeof(Motion.Type)).Length;
for (int i = 0; i < max; i++)
{
if (GUILayout.Button($"{(Motion.Type)i} Play "))
{
script.Play((Motion.Type)i, true);
}
}
//GUILayout.Space(20);
//if (GUILayout.Button($"스킨"))
//{
// script.SpriteAttach();
//}
//GUILayout.Space(20);
//max = System.Enum.GetValues(typeof(Motion.Emoji)).Length;
//for (int i = 0; i < max; i++)
//{
// if (GUILayout.Button($"{(Motion.Emoji)i} Play "))
// {
// script.Play_Emoji((Motion.Emoji)i);
// }
//}
}
}