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33 lines
848 B
33 lines
848 B
using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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using UnityEngine.Events; |
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using UnityEngine.Serialization; |
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public class DistanceHide : MonoBehaviour |
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{ |
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Vector3 posStart = Vector2.zero; |
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public void OnInitialized(float distance) |
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{ |
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this.distance = distance; |
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posStart = transform.position; |
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} |
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public float distance = 5f; |
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[System.Serializable] |
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public class GoalEvent : UnityEvent { } |
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[FormerlySerializedAs("onGoal")] |
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[SerializeField] |
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private GoalEvent OnGoal = new GoalEvent(); |
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Vector3 tmp = Vector3.zero; |
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private void FixedUpdate() |
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{ |
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tmp = transform.position; |
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tmp.y = posStart.y; |
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if (distance <= Mathf.Abs(Vector3.Distance(posStart, tmp))) |
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{ |
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OnGoal.Invoke(); |
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enabled = false; |
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} |
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} |
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}
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