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77 lines
4.6 KiB
77 lines
4.6 KiB
// Shader created with Shader Forge v1.40 |
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// Shader Forge (c) Freya Holmer - http://www.acegikmo.com/shaderforge/ |
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// Note: Manually altering this data may prevent you from opening it in Shader Forge |
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/*SF_DATA;ver:1.40;sub:START;pass:START;ps:flbk:,iptp:0,cusa:False,bamd:0,cgin:,cpap:True,lico:1,lgpr:1,limd:0,spmd:1,trmd:0,grmd:0,uamb:True,mssp:True,bkdf:False,hqlp:False,rprd:False,enco:False,rmgx:True,imps:True,rpth:0,vtps:0,hqsc:True,nrmq:1,nrsp:0,vomd:0,spxs:False,tesm:0,olmd:1,culm:0,bsrc:4,bdst:1,dpts:2,wrdp:False,dith:0,atcv:False,rfrpo:True,rfrpn:Refraction,coma:15,ufog:True,aust:True,igpj:True,qofs:0,qpre:3,rntp:2,fgom:False,fgoc:True,fgod:False,fgor:False,fgmd:0,fgcr:1,fgcg:1,fgcb:1,fgca:1,fgde:0.01,fgrn:0,fgrf:300,stcl:False,atwp:False,stva:128,stmr:255,stmw:255,stcp:6,stps:0,stfa:0,stfz:0,ofsf:0,ofsu:0,f2p0:False,fnsp:True,fnfb:True,fsmp:False;n:type:ShaderForge.SFN_Final,id:4795,x:33155,y:32781,varname:node_4795,prsc:2|emission-4436-OUT;n:type:ShaderForge.SFN_Tex2d,id:6074,x:32251,y:32746,ptovrint:False,ptlb:MainTex,ptin:_MainTex,varname:_MainTex,prsc:2,glob:False,taghide:False,taghdr:False,tagprd:False,tagnsco:False,tagnrm:False,tex:ab5fee3a8b84b11459075fa73b398057,ntxv:0,isnm:False;n:type:ShaderForge.SFN_Multiply,id:2393,x:32495,y:32793,varname:node_2393,prsc:2|A-6074-RGB,B-2053-RGB;n:type:ShaderForge.SFN_VertexColor,id:2053,x:32251,y:32917,varname:node_2053,prsc:2;n:type:ShaderForge.SFN_Lerp,id:6958,x:32759,y:32813,varname:node_6958,prsc:2|A-8003-OUT,B-2393-OUT,T-2797-OUT;n:type:ShaderForge.SFN_Multiply,id:2797,x:32495,y:32917,varname:node_2797,prsc:2|A-6074-A,B-2053-A;n:type:ShaderForge.SFN_Vector1,id:8003,x:32495,y:32731,varname:node_8003,prsc:2,v1:1;n:type:ShaderForge.SFN_Power,id:4436,x:32926,y:32879,varname:node_4436,prsc:2|VAL-6958-OUT,EXP-6730-OUT;n:type:ShaderForge.SFN_ValueProperty,id:6730,x:32759,y:32981,ptovrint:False,ptlb:Power,ptin:_Power,varname:node_6730,prsc:2,glob:False,taghide:False,taghdr:False,tagprd:False,tagnsco:False,tagnrm:False,v1:1;proporder:6074-6730;pass:END;sub:END;*/ |
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Shader "Shader Forge/Multplicative" { |
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Properties { |
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_MainTex ("MainTex", 2D) = "white" {} |
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_Power ("Power", Float ) = 1 |
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} |
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SubShader { |
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Tags { |
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"IgnoreProjector"="True" |
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"Queue"="Transparent" |
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"RenderType"="Transparent" |
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} |
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Pass { |
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Name "FORWARD" |
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Tags { |
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"LightMode"="ForwardBase" |
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} |
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Blend DstColor Zero |
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ZWrite Off |
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CGPROGRAM |
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#pragma vertex vert |
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#pragma fragment frag |
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#pragma multi_compile_instancing |
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#include "UnityCG.cginc" |
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#pragma multi_compile_fwdbase |
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#pragma multi_compile_fog |
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#pragma target 3.0 |
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uniform sampler2D _MainTex; uniform float4 _MainTex_ST; |
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UNITY_INSTANCING_BUFFER_START( Props ) |
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UNITY_DEFINE_INSTANCED_PROP( float, _Power) |
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UNITY_INSTANCING_BUFFER_END( Props ) |
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struct VertexInput { |
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UNITY_VERTEX_INPUT_INSTANCE_ID |
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float4 vertex : POSITION; |
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float2 texcoord0 : TEXCOORD0; |
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float4 vertexColor : COLOR; |
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}; |
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struct VertexOutput { |
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float4 pos : SV_POSITION; |
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UNITY_VERTEX_INPUT_INSTANCE_ID |
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float2 uv0 : TEXCOORD0; |
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float4 vertexColor : COLOR; |
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UNITY_FOG_COORDS(1) |
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}; |
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VertexOutput vert (VertexInput v) { |
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VertexOutput o = (VertexOutput)0; |
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UNITY_SETUP_INSTANCE_ID( v ); |
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UNITY_TRANSFER_INSTANCE_ID( v, o ); |
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o.uv0 = v.texcoord0; |
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o.vertexColor = v.vertexColor; |
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o.pos = UnityObjectToClipPos( v.vertex ); |
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UNITY_TRANSFER_FOG(o,o.pos); |
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return o; |
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} |
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float4 frag(VertexOutput i) : COLOR { |
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UNITY_SETUP_INSTANCE_ID( i ); |
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////// Lighting: |
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////// Emissive: |
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float node_8003 = 1.0; |
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float4 _MainTex_var = tex2D(_MainTex,TRANSFORM_TEX(i.uv0, _MainTex)); |
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float _Power_var = UNITY_ACCESS_INSTANCED_PROP( Props, _Power ); |
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float3 emissive = pow(lerp(float3(node_8003,node_8003,node_8003),(_MainTex_var.rgb*i.vertexColor.rgb),(_MainTex_var.a*i.vertexColor.a)),_Power_var); |
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float3 finalColor = emissive; |
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fixed4 finalRGBA = fixed4(finalColor,1); |
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UNITY_APPLY_FOG_COLOR(i.fogCoord, finalRGBA, fixed4(1,1,1,1)); |
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return finalRGBA; |
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} |
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ENDCG |
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} |
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} |
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CustomEditor "ShaderForgeMaterialInspector" |
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}
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