You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
200 lines
8.1 KiB
200 lines
8.1 KiB
<?xml version="1.0"?> |
|
<doc> |
|
<assembly> |
|
<name>DemiLib</name> |
|
</assembly> |
|
<members> |
|
<member name="T:DG.DemiLib.Attributes.DeScriptExecutionOrderAttribute"> |
|
<summary> |
|
<code>Class attribute</code><para/> |
|
Sets the script execution order index |
|
</summary> |
|
</member> |
|
<member name="M:DG.DemiLib.Attributes.DeScriptExecutionOrderAttribute.#ctor(System.Int32)"> |
|
<summary> |
|
Sets the script execution order for this class |
|
</summary> |
|
<param name="order">Script execution order index</param> |
|
</member> |
|
<member name="F:DG.DemiLib.Core.GUIUtils.isProSkin"> |
|
<summary> |
|
Set when calling <code>DeGUI.BeginGUI</code> |
|
</summary> |
|
</member> |
|
<member name="T:DG.DemiLib.DeColorPalette"> |
|
<summary> |
|
Stores a color palette, which can be passed to default DeGUI layouts when calling <code>DeGUI.BeginGUI</code>, |
|
and changed at any time by calling <code>DeGUI.ChangePalette</code>. |
|
You can inherit from this class to create custom color palettes with more hColor options. |
|
</summary> |
|
</member> |
|
<member name="M:DG.DemiLib.DeColorPalette.HexToColor(System.String)"> |
|
<summary> |
|
Converts a HEX color to a Unity Color and returns it |
|
</summary> |
|
<param name="hex">The HEX color, either with or without the initial # (accepts both regular and short format)</param> |
|
</member> |
|
<member name="T:DG.DemiLib.DeColorGlobal"> |
|
<summary> |
|
Global colors |
|
</summary> |
|
</member> |
|
<member name="T:DG.DemiLib.DeColorBG"> |
|
<summary> |
|
Background colors |
|
</summary> |
|
</member> |
|
<member name="F:DG.DemiLib.DeColorBG.editor"> |
|
<summary>Editor background color</summary> |
|
</member> |
|
<member name="T:DG.DemiLib.DeColorContent"> |
|
<summary> |
|
Content colors |
|
</summary> |
|
</member> |
|
<member name="T:DG.DemiLib.DeInputUtils"> |
|
<summary> |
|
Various Input utils |
|
</summary> |
|
</member> |
|
<member name="M:DG.DemiLib.DeInputUtils.IsNumKeyDown"> |
|
<summary> |
|
Returns a number key int if a number key was pressed in this frame, or -1 otherwise |
|
</summary> |
|
<returns></returns> |
|
</member> |
|
<member name="T:DG.DemiLib.DeScope"> |
|
<summary> |
|
Extend this to replicate Unity's Scope system with any Unity version. |
|
Thanks to Dmitriy Yukhanov for pointing this out and creating an initial version. |
|
Expand this class to create scopes.<para/> |
|
Example: |
|
<code>public class VBoxScope : DeScope |
|
{ |
|
public VBoxScope(GUIStyle style) |
|
{ |
|
BeginVBox(style); |
|
} |
|
|
|
protected override void CloseScope() |
|
{ |
|
EndVBox(); |
|
} |
|
}</code> |
|
Usage: |
|
<code>using (new VBoxScope(myStyle) { |
|
// Do something |
|
}</code> |
|
</summary> |
|
</member> |
|
<member name="T:DG.DemiLib.DeSkinColor"> |
|
<summary> |
|
Contains both free and pro skins color variations, |
|
and automatically returns the correct one when converted to Color |
|
</summary> |
|
</member> |
|
<member name="T:DG.DemiLib.External.DeHierarchyComponent"> |
|
<summary> |
|
Used by DeHierarchy |
|
</summary> |
|
</member> |
|
<member name="M:DG.DemiLib.External.DeHierarchyComponent.MissingItemsIndexes"> |
|
<summary> |
|
Returns a list of all items whose gameObject is NULL, or NULL if there's no missing gameObjects. |
|
</summary> |
|
</member> |
|
<member name="M:DG.DemiLib.External.DeHierarchyComponent.StoreItemColor(UnityEngine.GameObject,DG.DemiLib.External.DeHierarchyComponent.HColor)"> |
|
<summary> |
|
If the item exists sets it, otherwise first creates it and then sets it |
|
</summary> |
|
</member> |
|
<member name="M:DG.DemiLib.External.DeHierarchyComponent.StoreItemIcon(UnityEngine.GameObject,DG.DemiLib.External.DeHierarchyComponent.IcoType)"> |
|
<summary> |
|
If the item exists sets it, otherwise first creates it and then sets it |
|
</summary> |
|
</member> |
|
<member name="M:DG.DemiLib.External.DeHierarchyComponent.StoreItemSeparator(UnityEngine.GameObject,System.Nullable{DG.DemiLib.External.DeHierarchyComponent.SeparatorType},System.Nullable{DG.DemiLib.External.DeHierarchyComponent.HColor})"> |
|
<summary> |
|
If the item exists sets it, otherwise first creates it and then sets it |
|
</summary> |
|
</member> |
|
<member name="M:DG.DemiLib.External.DeHierarchyComponent.RemoveItemData(UnityEngine.GameObject)"> |
|
<summary> |
|
Returns TRUE if the item existed and was removed. |
|
</summary> |
|
</member> |
|
<member name="M:DG.DemiLib.External.DeHierarchyComponent.ResetSeparator(UnityEngine.GameObject)"> |
|
<summary> |
|
Returns TRUE if the item existed and was changed. |
|
</summary> |
|
</member> |
|
<member name="M:DG.DemiLib.External.DeHierarchyComponent.GetItem(UnityEngine.GameObject)"> |
|
<summary> |
|
Returns the customizedItem for the given gameObject, or NULL if none was found |
|
</summary> |
|
</member> |
|
<member name="M:DG.DemiLib.External.DeHierarchyComponent.GetColor(DG.DemiLib.External.DeHierarchyComponent.HColor)"> |
|
<summary> |
|
Returns the color corresponding to the given <see cref="T:DG.DemiLib.External.DeHierarchyComponent.HColor"/> |
|
</summary> |
|
</member> |
|
<member name="P:DG.DemiLib.IEditorGUINode.id"> |
|
<summary>Must be univocal</summary> |
|
</member> |
|
<member name="P:DG.DemiLib.IEditorGUINode.guiPosition"> |
|
<summary>Node position in editor GUI</summary> |
|
</member> |
|
<member name="P:DG.DemiLib.IEditorGUINode.connectedNodesIds"> |
|
<summary>Ids of all forward connected nodes. Length indicates how many forward connections are allowed. |
|
Min length represents available connections from node.</summary> |
|
</member> |
|
<member name="T:DG.DemiLib.IntRange"> |
|
<summary> |
|
A serializable struct including a min and a max int value |
|
</summary> |
|
</member> |
|
<member name="F:DG.DemiLib.IntRange.min"> |
|
<summary>Min value</summary> |
|
</member> |
|
<member name="F:DG.DemiLib.IntRange.max"> |
|
<summary>Max value</summary> |
|
</member> |
|
<member name="M:DG.DemiLib.IntRange.#ctor(System.Int32,System.Int32)"> |
|
<summary> |
|
Creates a new Range |
|
</summary> |
|
</member> |
|
<member name="M:DG.DemiLib.IntRange.RandomWithin"> |
|
<summary> |
|
Returns a random value within this range (min/max included) |
|
</summary> |
|
</member> |
|
<member name="M:DG.DemiLib.IntRange.ToString"> |
|
<inheritdoc /> |
|
</member> |
|
<member name="T:DG.DemiLib.Range"> |
|
<summary> |
|
A serializable struct including a min and a max float value |
|
</summary> |
|
</member> |
|
<member name="F:DG.DemiLib.Range.min"> |
|
<summary>Min value</summary> |
|
</member> |
|
<member name="F:DG.DemiLib.Range.max"> |
|
<summary>Max value</summary> |
|
</member> |
|
<member name="M:DG.DemiLib.Range.#ctor(System.Single,System.Single)"> |
|
<summary> |
|
Creates a new Range |
|
</summary> |
|
</member> |
|
<member name="M:DG.DemiLib.Range.RandomWithin"> |
|
<summary> |
|
Returns a random value within this range (min/max included) |
|
</summary> |
|
</member> |
|
<member name="M:DG.DemiLib.Range.ToString"> |
|
<inheritdoc /> |
|
</member> |
|
</members> |
|
</doc>
|
|
|