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90 lines
3.9 KiB
90 lines
3.9 KiB
// Author: Daniele Giardini - http://www.demigiant.com |
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// Created: 2018/07/13 |
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using System; |
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using DG.Tweening.Core; |
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using DG.Tweening.Plugins; |
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using UnityEngine; |
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#pragma warning disable 1591 |
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namespace DG.Tweening |
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{ |
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public static class DOTweenProShortcuts |
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{ |
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static DOTweenProShortcuts() |
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{ |
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// Create stub instances of custom plugins, in order to allow IL2CPP to understand they must be included in the build |
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#pragma warning disable 219 |
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SpiralPlugin stub = new SpiralPlugin(); |
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#pragma warning restore 219 |
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} |
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#region Shortcuts |
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#region Transform |
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/// <summary>Tweens a Transform's localPosition in a spiral shape. |
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/// Also stores the transform as the tween's target so it can be used for filtered operations</summary> |
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/// <param name="duration">The duration of the tween</param> |
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/// <param name="axis">The axis around which the spiral will rotate</param> |
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/// <param name="mode">The type of spiral movement</param> |
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/// <param name="speed">Speed of the rotations</param> |
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/// <param name="frequency">Frequency of the rotation. Lower values lead to wider spirals</param> |
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/// <param name="depth">Indicates how much the tween should move along the spiral's axis</param> |
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/// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> |
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public static Tweener DOSpiral( |
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this Transform target, float duration, Vector3? axis = null, SpiralMode mode = SpiralMode.Expand, |
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float speed = 1, float frequency = 10, float depth = 0, bool snapping = false |
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) { |
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if (Mathf.Approximately(speed, 0)) speed = 1; |
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if (axis == null || axis == Vector3.zero) axis = Vector3.forward; |
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TweenerCore<Vector3, Vector3, SpiralOptions> t = DOTween.To(SpiralPlugin.Get(), () => target.localPosition, x => target.localPosition = x, (Vector3)axis, duration) |
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.SetTarget(target); |
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t.plugOptions.mode = mode; |
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t.plugOptions.speed = speed; |
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t.plugOptions.frequency = frequency; |
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t.plugOptions.depth = depth; |
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t.plugOptions.snapping = snapping; |
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return t; |
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} |
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#endregion |
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#if true // PHYSICS_MARKER |
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#region Rigidbody |
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/// <summary>Tweens a Rigidbody's position in a spiral shape. |
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/// Also stores the transform as the tween's target so it can be used for filtered operations</summary> |
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/// <param name="duration">The duration of the tween</param> |
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/// <param name="axis">The axis around which the spiral will rotate</param> |
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/// <param name="mode">The type of spiral movement</param> |
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/// <param name="speed">Speed of the rotations</param> |
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/// <param name="frequency">Frequency of the rotation. Lower values lead to wider spirals</param> |
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/// <param name="depth">Indicates how much the tween should move along the spiral's axis</param> |
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/// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> |
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public static Tweener DOSpiral( |
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this Rigidbody target, float duration, Vector3? axis = null, SpiralMode mode = SpiralMode.Expand, |
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float speed = 1, float frequency = 10, float depth = 0, bool snapping = false |
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) { |
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if (Mathf.Approximately(speed, 0)) speed = 1; |
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if (axis == null || axis == Vector3.zero) axis = Vector3.forward; |
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TweenerCore<Vector3, Vector3, SpiralOptions> t = DOTween.To(SpiralPlugin.Get(), () => target.position, target.MovePosition, (Vector3)axis, duration) |
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.SetTarget(target); |
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t.plugOptions.mode = mode; |
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t.plugOptions.speed = speed; |
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t.plugOptions.frequency = frequency; |
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t.plugOptions.depth = depth; |
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t.plugOptions.snapping = snapping; |
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return t; |
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} |
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#endregion |
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#endif |
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#endregion |
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} |
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}
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