Super Knight : Enter the Dungeon
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace CartoonFX
{
public class CFXR_Demo_RandomText : MonoBehaviour
{
public ParticleSystem partSystem;
public CFXR_ParticleText_Runtime runtimeParticleText;
void OnEnable()
{
InvokeRepeating("SetRandomText", 0f, 1.5f);
}
void OnDisable()
{
CancelInvoke("SetRandomText");
partSystem.Clear(true);
}
void SetRandomText()
{
// set text size according to the damage amount
int damage = Random.Range(10, 1000);
runtimeParticleText.size = Mathf.Lerp(0.8f, 1.3f, damage / 1000f);
// update text
string text = damage.ToString();
runtimeParticleText.GenerateText(text);
partSystem.Play(true);
}
}
}