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37 lines
832 B
37 lines
832 B
using UnityEngine; |
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using System.Collections; |
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// Cartoon FX - (c) 2015, Jean Moreno |
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// Drag/Drop this script on a Particle System (or an object having Particle System objects as children) to prevent a Shuriken bug |
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// where a system would emit at its original instantiated position before being translated, resulting in particles in-between |
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// the two positions. |
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// Possibly a threading bug from Unity (as of 3.5.4) |
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public class CFX_ShurikenThreadFix : MonoBehaviour |
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{ |
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private ParticleSystem[] systems; |
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void OnEnable() |
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{ |
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systems = GetComponentsInChildren<ParticleSystem>(); |
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foreach(ParticleSystem ps in systems) |
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{ |
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ps.Stop(true); |
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ps.Clear(true); |
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} |
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StartCoroutine("WaitFrame"); |
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} |
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IEnumerator WaitFrame() |
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{ |
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yield return null; |
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foreach(ParticleSystem ps in systems) |
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{ |
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ps.Play(true); |
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} |
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} |
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} |