Super Knight : Enter the Dungeon
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using UnityEngine;
namespace OneP.InfinityScrollView
{
public static class RectTransformExtensions {
/// <summary>
/// Set the scale to 1,1,1
/// </summary>
public static void SetDefaultScale(this RectTransform trans) {
trans.localScale = new Vector3(1, 1, 1);
}
/// <summary>
/// Set the point in which both anchors and the pivot should be placed. This makes it very easy to set positions and scales, but it destroys autoscaling
/// </summary>
public static void SetPivotAndAnchors(this RectTransform trans, Vector2 aVec) {
trans.pivot = aVec;
trans.anchorMin = aVec;
trans.anchorMax = aVec;
}
/// <summary>
/// Get the current size of the RectTransform as a Vector2
/// </summary>
public static Vector2 GetSize(this RectTransform trans) {
return trans.rect.size;
}
public static float GetWidth(this RectTransform trans) {
return trans.rect.width;
}
public static float GetHeight(this RectTransform trans) {
return trans.rect.height;
}
/// <summary>
/// Set the position of the RectTransform within it's parent's coordinates. Depending on the position of the pivot, the RectTransform actual position will differ.
/// </summary>
public static void SetLocalPosition(this RectTransform trans, Vector2 newPos) {
trans.localPosition = new Vector3(newPos.x, newPos.y, trans.localPosition.z);
}
public static void SetLeftBottomPosition(this RectTransform trans, Vector2 newPos) {
trans.localPosition = new Vector3(newPos.x + (trans.pivot.x * trans.rect.width), newPos.y + (trans.pivot.y * trans.rect.height), trans.localPosition.z);
}
public static void SetLeftTopPosition(this RectTransform trans, Vector2 newPos) {
trans.localPosition = new Vector3(newPos.x + (trans.pivot.x * trans.rect.width), newPos.y - ((1f - trans.pivot.y) * trans.rect.height), trans.localPosition.z);
}
public static void SetRightBottomPosition(this RectTransform trans, Vector2 newPos) {
trans.localPosition = new Vector3(newPos.x - ((1f - trans.pivot.x) * trans.rect.width), newPos.y + (trans.pivot.y * trans.rect.height), trans.localPosition.z);
}
public static void SetRightTopPosition(this RectTransform trans, Vector2 newPos) {
trans.localPosition = new Vector3(newPos.x - ((1f - trans.pivot.x) * trans.rect.width), newPos.y - ((1f - trans.pivot.y) * trans.rect.height), trans.localPosition.z);
}
public static void SetSizeDelta(this RectTransform trans, Vector2 newSize) {
Vector2 oldSize = trans.rect.size;
Vector2 deltaSize = newSize - oldSize;
trans.offsetMin = trans.offsetMin - new Vector2(deltaSize.x * trans.pivot.x, deltaSize.y * trans.pivot.y);
trans.offsetMax = trans.offsetMax + new Vector2(deltaSize.x * (1f - trans.pivot.x), deltaSize.y * (1f - trans.pivot.y));
}
public static void SetWidth(this RectTransform trans, float newSize) {
SetSizeDelta(trans, new Vector2(newSize, trans.rect.size.y));
}
public static void SetHeight(this RectTransform trans, float newSize) {
SetSizeDelta(trans, new Vector2(trans.rect.size.x, newSize));
}
}
}