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49 lines
1.0 KiB
49 lines
1.0 KiB
using UnityEngine; |
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using System.Collections; |
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namespace EpicToonFX |
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{ |
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public class ETFXLoopScript : MonoBehaviour |
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{ |
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public GameObject chosenEffect; |
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public float loopTimeLimit = 2.0f; |
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[Header("Spawn without")] |
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public bool spawnWithoutLight = true; |
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public bool spawnWithoutSound = true; |
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void Start () |
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{ |
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PlayEffect(); |
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} |
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public void PlayEffect() |
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{ |
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StartCoroutine("EffectLoop"); |
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} |
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IEnumerator EffectLoop() |
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{ |
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GameObject effectPlayer = (GameObject) Instantiate(chosenEffect, transform.position, transform.rotation); |
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if(spawnWithoutLight = true && effectPlayer.GetComponent<Light>()) |
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{ |
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effectPlayer.GetComponent<Light>().enabled = false; |
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//Destroy(gameObject.GetComponent<Light>()); |
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} |
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if(spawnWithoutSound = true && effectPlayer.GetComponent<AudioSource>()) |
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{ |
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effectPlayer.GetComponent<AudioSource>().enabled = false; |
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//Destroy(gameObject.GetComponent<AudioSource>()); |
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} |
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yield return new WaitForSeconds(loopTimeLimit); |
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Destroy (effectPlayer); |
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PlayEffect(); |
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} |
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} |
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} |