using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class UILoading : MonoBehaviour { public float timeLoad = 1f; public Slider slider; IEnumerator Start() { float timeSum = 0; while ((timeSum += Time.deltaTime) < timeLoad) { yield return null; slider.value = timeSum / timeLoad; } gameObject.SetActive(false); } }