using System.Collections; using System.Collections.Generic; using UnityEngine; public class SpwnPoint : MonoBehaviour { public float radius = 1f; void OnDrawGizmosSelected() { //기즈모의 색을 변경 Gizmos.color = new Color32(145, 244, 139, 210); Gizmos.DrawSphere(transform.position, radius); } Vector3 getPoint; public Vector3 PointCreate() { getPoint = Random.onUnitSphere; getPoint.y = 0; return (getPoint * Random.Range(0, radius)) + transform.position; } }