using OneP.InfinityScrollView; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class SlotSpinItem : InfinityBaseItem​ { public delegate Sprite OnDataGet(int idx); public OnDataGet OnGeted; public override void Reload(InfinityScrollView infinity, int _index) { base.Reload(infinity, _index); if (OnGeted != null) Refresh(OnGeted(_index)); } public Image img; public void Refresh(Sprite sprite) { img.sprite = sprite; } }