using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; [CustomEditor(typeof(TiltCamera))] public class TiltCameraEditor : Editor { public override void OnInspectorGUI() { DrawDefaultInspector(); GUILayout.Space(10); TiltCamera script = target as TiltCamera; if (GUILayout.Button($"Shake")) { script.Shaking(script.shakePower, script.time); } } }